Exemple #1
0
        internal static List <object[]> BuildHealthGraphStates(ParsedEvtcLog log, AbstractSingleActor actor, PhaseData phase, bool nullable)
        {
            List <Segment> segments = actor.GetHealthUpdates(log);

            if (!segments.Any())
            {
                return(nullable ? null : new List <object[]>()
                {
                    new object[] { Math.Round(phase.Start / 1000.0, 3), 100.0 },
                    new object[] { Math.Round(phase.End / 1000.0, 3), 100.0 },
                });
            }
            var res         = new List <object[]>();
            var subSegments = segments.Where(x => x.End >= phase.Start && x.Start <= phase.End
                                             ).ToList();

            return(Segment.ToObjectList(subSegments, phase.Start, phase.End));
        }
Exemple #2
0
        public static void FillJsonActor(JsonActor jsonActor, AbstractSingleActor actor, ParsedEvtcLog log, RawFormatSettings settings, Dictionary <string, JsonLog.SkillDesc> skillDesc, Dictionary <string, JsonLog.BuffDesc> buffDesc)
        {
            IReadOnlyList <PhaseData> phases = log.FightData.GetNonDummyPhases(log);

            //
            jsonActor.Name          = actor.Character;
            jsonActor.TotalHealth   = actor.GetHealth(log.CombatData);
            jsonActor.Toughness     = actor.Toughness;
            jsonActor.Healing       = actor.Healing;
            jsonActor.Concentration = actor.Concentration;
            jsonActor.Condition     = actor.Condition;
            jsonActor.HitboxHeight  = actor.HitboxHeight;
            jsonActor.HitboxWidth   = actor.HitboxWidth;
            jsonActor.InstanceID    = actor.AgentItem.InstID;
            jsonActor.IsFake        = actor.IsFakeActor;
            //
            jsonActor.DpsAll   = phases.Select(phase => JsonStatisticsBuilder.BuildJsonDPS(actor.GetDPSStats(log, phase.Start, phase.End))).ToArray();
            jsonActor.StatsAll = phases.Select(phase => JsonStatisticsBuilder.BuildJsonGameplayStatsAll(actor.GetGameplayStats(log, phase.Start, phase.End))).ToArray();
            jsonActor.Defenses = phases.Select(phase => JsonStatisticsBuilder.BuildJsonDefensesAll(actor.GetDefenseStats(log, phase.Start, phase.End))).ToArray();
            //
            IReadOnlyDictionary <long, Minions> minionsList = actor.GetMinions(log);

            if (minionsList.Values.Any())
            {
                jsonActor.Minions = minionsList.Values.Select(x => JsonMinionsBuilder.BuildJsonMinions(x, log, skillDesc, buffDesc)).ToList();
            }
            //
            var skillByID = actor.GetIntersectingCastEvents(log, 0, log.FightData.FightEnd).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList());

            if (skillByID.Any())
            {
                jsonActor.Rotation = JsonRotationBuilder.BuildJsonRotationList(log, skillByID, skillDesc);
            }
            //
            if (settings.RawFormatTimelineArrays)
            {
                var damage1S          = new IReadOnlyList <int> [phases.Count];
                var powerDamage1S     = new IReadOnlyList <int> [phases.Count];
                var conditionDamage1S = new IReadOnlyList <int> [phases.Count];
                var breakbarDamage1S  = new IReadOnlyList <double> [phases.Count];
                for (int i = 0; i < phases.Count; i++)
                {
                    PhaseData phase = phases[i];
                    damage1S[i]          = actor.Get1SDamageList(log, phase.Start, phase.End, null, ParserHelper.DamageType.All);
                    powerDamage1S[i]     = actor.Get1SDamageList(log, phase.Start, phase.End, null, ParserHelper.DamageType.Power);
                    conditionDamage1S[i] = actor.Get1SDamageList(log, phase.Start, phase.End, null, ParserHelper.DamageType.Condition);
                    breakbarDamage1S[i]  = actor.Get1SBreakbarDamageList(log, phase.Start, phase.End, null);
                }
                jsonActor.Damage1S          = damage1S;
                jsonActor.PowerDamage1S     = powerDamage1S;
                jsonActor.ConditionDamage1S = conditionDamage1S;
                jsonActor.BreakbarDamage1S  = breakbarDamage1S;
            }
            if (!log.CombatData.HasBreakbarDamageData)
            {
                jsonActor.BreakbarDamage1S = null;
            }
            //
            jsonActor.TotalDamageDist  = BuildDamageDistData(actor, phases, log, skillDesc, buffDesc);
            jsonActor.TotalDamageTaken = BuildDamageTakenDistData(actor, phases, log, skillDesc, buffDesc);
            //
            if (settings.RawFormatTimelineArrays)
            {
                Dictionary <long, BuffsGraphModel> buffGraphs = actor.GetBuffGraphs(log);
                jsonActor.BoonsStates      = JsonBuffsUptimeBuilder.GetBuffStates(buffGraphs[Buff.NumberOfBoonsID]);
                jsonActor.ConditionsStates = JsonBuffsUptimeBuilder.GetBuffStates(buffGraphs[Buff.NumberOfConditionsID]);
                if (buffGraphs.TryGetValue(Buff.NumberOfActiveCombatMinionsID, out BuffsGraphModel states))
                {
                    jsonActor.ActiveCombatMinions = JsonBuffsUptimeBuilder.GetBuffStates(states);
                }
                // Health
                jsonActor.HealthPercents = actor.GetHealthUpdates(log).Select(x => new double[2] {
                    x.Start, x.Value
                }).ToList();
                jsonActor.BarrierPercents = actor.GetBarrierUpdates(log).Select(x => new double[2] {
                    x.Start, x.Value
                }).ToList();
            }
            if (log.CanCombatReplay)
            {
                jsonActor.CombatReplayData = JsonActorCombatReplayDataBuilder.BuildJsonActorCombatReplayDataBuilder(actor, log, settings);
            }
        }
Exemple #3
0
 public static List <object[]> BuildHealthStates(ParsedEvtcLog log, AbstractSingleActor actor, PhaseData phase, bool nullable)
 {
     return(BuildGraphStates(actor.GetHealthUpdates(log), phase, nullable, 100.0));
 }