public void HandleOut() { // Activate vrButton's OnExit() in order to un-highlight the button var eventPtr = new PointerEventData(EventSystem.current); ExecuteEvents.Execute(this.gameObject, eventPtr, ExecuteEvents.pointerExitHandler); // When the user looks away from the rendering of the scene, hide the radial. if (null != m_selector) { m_selector.Hide(); } m_GazeOver = false; HandleOutKeyBtnsUIStatus(); }