public void ObtainPotion(int _slot, AbstractPotion _potion)
 {
     if (_slot < PotionSlots)
     {
         Potions.Insert(_slot, _potion);
         _potion.SetAsObtained(_slot);
     }
 }
    public bool IsObtainPotion(AbstractPotion _potion2Obtain)
    {
        int tIndex = 0;

        for (int i = 0; i < Potions.Count; i++)
        {
            if (Potions[i] is PotionSlot)
            {
                break;
            }
        }
        if (tIndex < PotionSlots)
        {
            Potions.Insert(tIndex, _potion2Obtain);
            _potion2Obtain.SetAsObtained(tIndex);
            //_potion2Obtain.
            return(true);
        }
        //AbstractDungeon.top
        return(false);
    }
 public ObtainPotionAction(AbstractPotion _potion)
 {
     GameActionType = ActionType.Special;
     potion         = _potion;
 }