Exemple #1
0
    public void DetermineState(AbstractPlayer player)
    {
        if (!fam.CanShoot())
        {
            SetState("no_uses");
            return;
        }

        if (player.GetActiveFamiliar().GetComponent <BaseFamiliar>() == fam)
        {
            // we are active
            if (fam.requiresTarget && player.focusedThing == null)
            {
                SetState("no_target");
                return;
            }
        }

        SetState("default");
    }