public bool OnSelectEntry(SearchTreeEntry entry, SearchWindowContext context) { var nodeEntry = (NodeEntry)entry.userData; var node = nodeEntry.node; var drawState = node.drawState; var windowMousePosition = m_EditorWindow.GetRootVisualContainer().ChangeCoordinatesTo(m_EditorWindow.GetRootVisualContainer().parent, context.screenMousePosition - m_EditorWindow.position.position); var graphMousePosition = m_GraphView.contentViewContainer.WorldToLocal(windowMousePosition); drawState.position = new Rect(graphMousePosition, Vector2.zero); node.drawState = drawState; m_Graph.owner.RegisterCompleteObjectUndo("Add " + node.name); m_Graph.AddNode(node); if (connectedPort != null) { var connectedSlot = connectedPort.slot; var connectedSlotReference = connectedSlot.owner.GetSlotReference(connectedSlot.id); var compatibleSlotReference = node.GetSlotReference(nodeEntry.compatibleSlotId); var fromReference = connectedSlot.isOutputSlot ? connectedSlotReference : compatibleSlotReference; var toReference = connectedSlot.isOutputSlot ? compatibleSlotReference : connectedSlotReference; m_Graph.Connect(fromReference, toReference); nodeNeedsRepositioning = true; targetSlotReference = compatibleSlotReference; targetPosition = graphMousePosition; } return(true); }
void CreateNode(object obj, Vector2 nodePosition) { var texture2D = obj as Texture2D; if (texture2D != null) { m_Graph.owner.RegisterCompleteObjectUndo("Drag Texture"); bool isNormalMap = false; if (EditorUtility.IsPersistent(texture2D) && !string.IsNullOrEmpty(AssetDatabase.GetAssetPath(texture2D))) { var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(texture2D)) as TextureImporter; if (importer != null) { isNormalMap = importer.textureType == TextureImporterType.NormalMap; } } var node = new SampleTexture2DNode(); if (isNormalMap) { node.textureType = TextureType.Normal; } var drawState = node.drawState; drawState.position = new Rect(nodePosition, drawState.position.size); node.drawState = drawState; m_Graph.AddNode(node); var inputslot = node.FindSlot <Texture2DInputMaterialSlot>(SampleTexture2DNode.TextureInputId); if (inputslot != null) { inputslot.texture = texture2D; } } var cubemap = obj as Cubemap; if (cubemap != null) { m_Graph.owner.RegisterCompleteObjectUndo("Drag Cubemap"); var property = new CubemapShaderProperty { displayName = cubemap.name, value = { cubemap = cubemap } }; m_Graph.AddShaderProperty(property); var node = new SampleCubemapNode(); var drawState = node.drawState; drawState.position = new Rect(nodePosition, drawState.position.size); node.drawState = drawState; m_Graph.AddNode(node); var inputslot = node.FindSlot <CubemapInputMaterialSlot>(SampleCubemapNode.CubemapInputId); if (inputslot != null) { inputslot.cubemap = cubemap; } } var subGraphAsset = obj as MaterialSubGraphAsset; if (subGraphAsset != null) { m_Graph.owner.RegisterCompleteObjectUndo("Drag Sub-Graph"); var node = new SubGraphNode(); var drawState = node.drawState; drawState.position = new Rect(nodePosition, drawState.position.size); node.drawState = drawState; node.subGraphAsset = subGraphAsset; m_Graph.AddNode(node); } var blackboardField = obj as BlackboardField; if (blackboardField != null) { var property = blackboardField.userData as IShaderProperty; if (property != null) { m_Graph.owner.RegisterCompleteObjectUndo("Drag Shader Property"); var node = new PropertyNode(); var drawState = node.drawState; drawState.position = new Rect(nodePosition, drawState.position.size); node.drawState = drawState; m_Graph.AddNode(node); node.propertyGuid = property.guid; } } }