public void EquipItem(GameObject itemId) { if (itemId != null && itemId.GetComponent <AbstractItem>().itemType == "Equipttable") { AbstractItem itemscpt = itemId.GetComponent <AbstractItem>(); if (!itemscpt.equipped && equippedSlots.Any(x => x.GetComponent <SlotInfo>().item == null)) { if (itemId.GetComponent <AbstractItem>()._armorType == (int)AbstractItem.armorType.Head) { itemId.transform.position = GameObject.FindGameObjectWithTag("Player").transform.position + new Vector3(0, 0.65f, 0); } else if (itemId.GetComponent <AbstractItem>()._armorType == (int)AbstractItem.armorType.Body) { itemId.transform.position = GameObject.FindGameObjectWithTag("Player").transform.position + new Vector3(0, 0, 0); } itemscpt.equipped = true; itemscpt.EnableItemEffect(); itemId.transform.SetParent(GameObject.FindGameObjectWithTag("EquippedItems").gameObject.transform); //Debug.Log("EQUIPPED: " + itemId.name); } else if (itemscpt.equipped) { itemId.transform.position = GameObject.FindGameObjectWithTag("ItemsFolder").transform.position; itemscpt.equipped = false; itemscpt.DisableItemEffect(); itemId.transform.SetParent(GameObject.FindGameObjectWithTag("ItemsFolder").gameObject.transform); //Debug.Log("UNEQUIPPED: " + itemId.name); } //Items.RemoveAt(itemId); } SlotsUpdate(); }