private void checkSnap(AbstractGauge gauge, int x, int y, int w, int h) { int r = NanoGauges.configuration.GetSnapinRange(); foreach (AbstractGauge g in gauges) { int x0 = g.GetX(); int y0 = g.GetY(); int w0 = g.GetWidth(); int h0 = g.GetHeight(); int x1 = x0 + w0; int y1 = y0 + h0; // snap left side if (Math.Abs(x - x1) <= r && Math.Abs(y - y0) <= r) { snapGaugeAt(gauge, x1 + Gauges.LAYOUT_GAP, y0); } // snap right side else if (Math.Abs(x0 - (x + w)) <= r && Math.Abs(y - y0) <= r) { snapGaugeAt(gauge, x0 - w - Gauges.LAYOUT_GAP, y0); } // snap bottom side else if (Math.Abs(y0 - (y + h)) <= r && Math.Abs(x - x0) <= r) { snapGaugeAt(gauge, x0, y0 - h - Gauges.LAYOUT_GAP); } // snap top side else if (Math.Abs(y1 - y) <= r && Math.Abs(x - x0) <= r) { snapGaugeAt(gauge, x0, y1 + Gauges.LAYOUT_GAP); } } }
public TooltipWindow(AbstractGauge gauge) : base(Constants.WINDOW_ID_TOOLTIP, gauge.GetName()) { this.gauge = gauge; SetSize(TOOLTIP_WIDTH, gauge.GetHeight()); this.title = gauge.GetName(); this.text = gauge.GetDescription(); }
public Sprite(AbstractGauge gauge, Texture2D skin, int x = 0, int y = 0) { this.gauge = gauge; this.skin = skin; this.position.x = x; this.position.y = y; this.width = skin.width; this.height = skin.height; }
private void snapGaugeAt(AbstractGauge gauge, int x, int y) { gauge.SetPosition(x, y); NanoGauges.configuration.SetWindowPosition(gauge); if (Log.IsLogable(Log.LEVEL.DETAIL)) { Log.Detail("snapped window " + gauge.GetName() + " at " + x + "/" + y); } }
public Flag(AbstractGauge gauge, Texture2D skin, float a = 0.260f) { this.gauge = gauge; this.skin = skin; this.max_offset = skin.height; this.a = a; this.d = 0; this.state = STATE.UP; }
public Button(AbstractGauge gauge, Texture2D off, Texture2D on, float width, float height) { this.gauge = gauge; this.skinOff = off; this.skinOn = on; this.pressed = false; this.clicked = false; this.position.width = width; this.position.height = height; }
public Flag(AbstractGauge gauge, Texture2D texture, double scale = Configuration.GAUGE_SCALE_100, float a = 0.240f) { this.gauge = gauge; this.texture = texture; this.max_offset = texture.height; this.a = a; this.d = 0; this.state = STATE.UP; this.offset = Y_UP; this.width = (int)(texture.width * scale); this.height = (int)(texture.height * scale); }
public DigitalDisplay(AbstractGauge gauge, int numberOfDigits = 2, bool leadingZeros = true, bool signed = true) : base(gauge, BACKGROUND) { this.numberOfDigits = numberOfDigits; this.leadingZeros = leadingZeros; this.signed = signed; digits = new Sprite[10]; for (int i = 0; i < 10; i++) { digits[i] = new Sprite(gauge, Utils.GetTexture("Nereid/NanoGauges/Resource/" + i + "-digit")); } seg7 = new Sprite(gauge, Utils.GetTexture("Nereid/NanoGauges/Resource/digit")); seg7I = new Sprite(gauge, Utils.GetTexture("Nereid/NanoGauges/Resource/I-digit")); seg7H = new Sprite(gauge, Utils.GetTexture("Nereid/NanoGauges/Resource/H-digit")); seg7minus = new Sprite(gauge, Utils.GetTexture("Nereid/NanoGauges/Resource/--digit")); limit = (int)Math.Pow(10, numberOfDigits); this.scaling = (float)NanoGauges.configuration.gaugeScaling; this.widthOfDigit = WIDTH_PER_DIGIT * this.scaling; SetScaling(this.scaling); }
public Needle(AbstractGauge gauge, Texture2D texture) : base(gauge, texture) { traverseDamper = new Damper(1.0f, int.MinValue, int.MaxValue); this.offset = (float)texture.width / 2.0f; }
public void SetWindowPosition(AbstractGauge gauge) { currentGaugeSet.SetWindowPosition(gauge.GetWindowId(), gauge.GetX(), gauge.GetY()); }
public RFlag(AbstractGauge gauge) : base(gauge, TEXTURE) { }
public LimiterFlag(AbstractGauge gauge) : base(gauge, TEXTURE) { }
public PowerOffFlag(AbstractGauge gauge) : base(gauge, TEXTURE) { }
public PowerOffFlag(AbstractGauge gauge) : base(gauge, SKIN) { }
public void SetWindowPosition(AbstractGauge gauge, int x, int y) { currentGaugeSet.SetWindowPosition(gauge.GetWindowId(), x, y); }
public LimiterFlag(AbstractGauge gauge) : base(gauge, SKIN) { }
public void Update() { if (trimIndicatorsEnabled) { trimIndicators.Update(); } gauges.Update(); // check for keys // KeyCode hotkey = configuration.GetKeyCodeForHotkey(); bool hotkeyPressed = Input.GetKey(hotkey); gauges.ShowCloseButtons(hotkeyPressed); if (hotkeyPressed) { AbstractGauge g = gauges.GetGauge(Constants.WINDOW_ID_GAUGE_AOA); } // Hotkeys for Gaugesets if (Input.GetKeyDown(KeyCode.Numlock)) { if (gauges.Hidden()) { gauges.Unhide(); } else { gauges.Hide(); } } if (hotkeyPressed) { if (Input.GetKeyDown(KeyCode.Alpha1)) { SetGaugeSet(GaugeSet.ID.STANDARD); } else if (Input.GetKeyDown(KeyCode.Alpha2)) { SetGaugeSet(GaugeSet.ID.LAUNCH); } else if (Input.GetKeyDown(KeyCode.Alpha3)) { SetGaugeSet(GaugeSet.ID.LAND); } else if (Input.GetKeyDown(KeyCode.Alpha4)) { SetGaugeSet(GaugeSet.ID.DOCK); } else if (Input.GetKeyDown(KeyCode.Alpha5)) { SetGaugeSet(GaugeSet.ID.ORBIT); } else if (Input.GetKeyDown(KeyCode.Alpha6)) { SetGaugeSet(GaugeSet.ID.FLIGHT); } else if (Input.GetKeyDown(KeyCode.Alpha7)) { SetGaugeSet(GaugeSet.ID.SET1); } else if (Input.GetKeyDown(KeyCode.Alpha8)) { SetGaugeSet(GaugeSet.ID.SET2); } else if (Input.GetKeyDown(KeyCode.Alpha9)) { SetGaugeSet(GaugeSet.ID.SET3); } else if (Input.GetKeyDown(KeyCode.Alpha0)) { gauges.EnableAllGauges(); } else if (Input.GetKeyDown(KeyCode.KeypadEnter)) { createConfigOnce(); toggleConfigVisibility(); } else if (Input.GetKeyDown(KeyCode.Backspace)) { gauges.LayoutCurrentGaugeSet(new StandardLayout(NanoGauges.gauges, configuration)); } else if (Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.Delete) || Input.GetKeyDown(KeyCode.KeypadDivide)) { if (gauges.Hidden()) { gauges.Unhide(); } else { gauges.Hide(); } } else if (Input.GetKeyDown(KeyCode.KeypadMultiply) || Input.GetKeyDown(KeyCode.Insert)) { gauges.AutoLayout(); } } }
public static HashSet <AbstractGauge> GetCluster(AbstractGauge gauge) { return(gauges.GetCluster(gauge)); }
public void snap(AbstractGauge gauge) { checkSnap(gauge, gauge.GetX(), gauge.GetY(), gauge.GetWidth(), gauge.GetHeight()); }