protected AbstractGenerator(AbstractSubTile subTilePrefab, int startPlatformWidth, AbstractDiamondGenerator diamondGenerator) { _subTilePrefab = subTilePrefab; _startPlatformWidth = startPlatformWidth; _diamondGenerator = diamondGenerator; _container = new GameObject("Level"); }
public CubeLevelGenerator(AbstractSubTile subTilePrefab, int startPlatformWidth, AbstractDiamondGenerator diamondGenerator) : base(subTilePrefab, startPlatformWidth, diamondGenerator) { }