void AddAbility(AbstractActiveAbility ability) { GameObject abilityIcon = Instantiate(abilityIconPrefab, this.transform); iconDictionary.Add(ability, abilityIcon); abilityIcon.transform.GetChild(0).GetComponent <Image>().sprite = ability.icon; abilityIcon.name = ability.abilityName; if (ability.usesPerBattle > 0) { abilityIcon.transform.GetChild(1).GetComponent <Text>().text = ability.usesLeft.ToString(); } abilityIcon.transform.GetChild(2).GetComponent <Text>().text = ability.energyCost.ToString(); MouseHoverInfoCursor iconInfo = abilityIcon.GetComponentInChildren <MouseHoverInfoCursor>(); if (isRightClickTooltip == false) { var iconInfoTemp = iconInfo as MouseHoverAbilityIconCursor; iconInfoTemp.myAbility = ability; } iconInfo.tooltipName = ability.abilityName; iconInfo.tooltipText = ability.description; if (isRightClickTooltip == false) { abilityIcon.GetComponentInChildren <Button>().onClick.AddListener(ability.OnClickIcon); } }
public void CancelAbility() { AbstractActiveAbility currentAbility = Global.instance.currentEntity as AbstractActiveAbility; currentAbility.OnFinish(); }