public IdleState(AbsStateMachine machine) : base(machine) { }
public MoveState(AbsStateMachine machine) : base(machine) { }
public SpecialState(AbsStateMachine machine) : base(machine) { }
public SkillState(AbsStateMachine machine) : base(machine) { }
public DeadState(AbsStateMachine machine) : base(machine) { }