public override void ApplyKnockback(Unit caster, AbilityKnockbackInfo kbInfo) { if (CanBeKnockedBack) { base.ApplyKnockback(caster, kbInfo); } else { // no knockdown Mob on bosses ... } }
public override void ApplyKnockback(Unit caster, AbilityKnockbackInfo kbInfo) { // no knockdown Mob on bosses ... }
public virtual void ApplyKnockback(Unit caster, AbilityKnockbackInfo kbInfo) { }