Exemple #1
0
    public AbilityInUseState(BoardManager boardManager, Actor currentActo, TileNode startNode, IUseable currentSkil, Combat c = null)
        : base(boardManager)
    {
        this.currentSkill = currentSkil;

        selection         = boardManager.tileSelection;
        selector          = boardManager.Selector;
        pathfinding       = boardManager.pathfinding;
        this.currentActor = currentActo;
        this.label        = boardManager.ui.SkillInUseName;

        previewManager = boardManager.ui.previewmanager;
        combat         = c;
        this.startNode = startNode;
    }