private void AddAbility(Ability a, int index) { AbilityDisplay ad = AbilityDisplay.Create(abilListRoot, a); ad.ChangeCDColor(Bullet.DamageTypeToColor(subject.DefaultDT)); ad.transform.SetSiblingIndex(index); }
private void ChangeDamageType(DamageType dt) { for (int i = 0; i < abilListRoot.childCount; i++) { AbilityDisplay ad = abilListRoot.GetChild(i).GetComponent <AbilityDisplay> (); if (ad != null) { ad.ChangeCDColor(Bullet.DamageTypeToColor(dt)); } } }