public void ApplyModifierByName(BattleUnit caster, AbilityData abilityData, string modifierName)
    {
        var modifierData = abilityData.GetModifierData(modifierName);

        if (modifierData != null)
        {
            BattleLog.LogError("角色[{0}]的技能[{1}]未找到Modifier[{2}]的数据", id, abilityData.configFileName, modifierName);
            return;
        }

        ApplyModifier(caster, abilityData, modifierData);
    }