Exemple #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("Player") && !picked)
     {
         PhaseController pc = collision.GetComponent <PhaseController>();
         pc.actualAbility = AbilityCreator.CreateAbility(type, pc);
         if (effect != null)
         {
             effect.SetActive(false);
         }
         picked    = true;
         coroutine = Pickup(pc);
         StartCoroutine(coroutine);
     }
 }
Exemple #2
0
    public override void Load()
    {
        Camera.main.transform.position = camPos;
        transform.position             = pos;
        transform.rotation             = rot;
        transform.localScale           = scale;
        Rigidbody2D rb = GetComponent <Rigidbody2D>();

        rb.velocity     = Vector2.zero;
        rb.gravityScale = gravity;
        PhaseController pc = GetComponent <PhaseController>();

        pc.SendRequestToChangePhase(phase);
        if (ability != SuperAbility.Abilities.None)
        {
            pc.actualAbility = AbilityCreator.CreateAbility(ability, pc);
        }
        else
        {
            pc.ClearAbility();
        }
    }