private int sweep() { var multi = getAttackMultiplier(); var increase = getAttackModifier(); var sweep = new AbilityClassLibrary.Protector.Sweep(); Statuses.Add(new CombatLogicClassLibrary.Statuses.AttackDmgMultiplier(100, new List <int>(), 1.02)); return(sweep.Action(Strength - 20, Crit, multi, increase)); }
private int sweep() { var multi = getAttackMultiplier(); var increase = getAttackModifier(); var sweep = new AbilityClassLibrary.Protector.Sweep(); sweepUsed = 0; return(sweep.Action(Strength - 30, Crit, multi, increase)); }