protected override void OnOpen() { abilityList.InitUI(); abilityList.Open(UITransition.TYPE.OPEN); PlayTween(callback: PlayDirection, ctrl_enum: UI.OBJ_DELAY_1, forward: true, is_input_block: true, tween_ctrl_id: 0); SetActive((Enum)UI.OBJ_DELAY_2, false); base.OnOpen(); }
protected override void OnOpen() { abilityList.InitUI(); abilityList.Open(UITransition.TYPE.OPEN); base.OnOpen(); }