protected override void OnOpen()
 {
     abilityList.InitUI();
     abilityList.Open(UITransition.TYPE.OPEN);
     PlayTween(callback: PlayDirection, ctrl_enum: UI.OBJ_DELAY_1, forward: true, is_input_block: true, tween_ctrl_id: 0);
     SetActive((Enum)UI.OBJ_DELAY_2, false);
     base.OnOpen();
 }
Exemple #2
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 protected override void OnOpen()
 {
     abilityList.InitUI();
     abilityList.Open(UITransition.TYPE.OPEN);
     base.OnOpen();
 }