public void Seed(AbilitiesDbContext context) { if (context.Abilities.Any()) { return; //DB already seeded } SeedAbilities(context); SeedMysticalPowers(context); SeedRituals(context); }
private void SeedMysticalPowers(AbilitiesDbContext context) { var mysticalPowers = new MysticalPower[] { new MysticalPower { Name = "Mystical power 1", Description = "Mystical power 1 description", Novice = new AbilityTier { Description = "Tier 1", Type = ActionType.Active }, Adept = new AbilityTier { Description = "Tier 2", Type = ActionType.OncePerAdventure }, Master = new AbilityTier { Description = "Tier 3", Type = ActionType.OncePerAdventure }, Material = "Material 1" }, new MysticalPower { Name = "Mystical power 2", Description = "Mystical power 2 description", Novice = new AbilityTier { Description = "Tier 1", Type = ActionType.Active }, Adept = new AbilityTier { Description = "Tier 2", Type = ActionType.OncePerAdventure }, Master = new AbilityTier { Description = "Tier 3", Type = ActionType.OncePerAdventure }, Material = "Material 2" }, }; context.Abilities.AddRange(mysticalPowers); context.SaveChanges(); }
private void SeedAbilities(AbilitiesDbContext context) { var abilities = new Ability[] { new Ability { Name = "Ability 1", Description = "Ability 1 description", Novice = new AbilityTier { Description = "Tier 1", Type = ActionType.Active }, Adept = new AbilityTier { Description = "Tier 2", Type = ActionType.OncePerAdventure }, Master = new AbilityTier { Description = "Tier 3", Type = ActionType.OncePerAdventure } }, new Ability { Name = "Ability 2", Description = "Ability 2 description", Novice = new AbilityTier { Description = "Tier 1", Type = ActionType.Active }, Adept = new AbilityTier { Description = "Tier 2", Type = ActionType.OncePerAdventure }, Master = new AbilityTier { Description = "Tier 3", Type = ActionType.OncePerAdventure } }, }; context.Abilities.AddRange(abilities); context.SaveChanges(); }
private void SeedRituals(AbilitiesDbContext context) { var rituals = new Ritual[] { new Ritual { Name = "Ritual 1", Description = "Ritual 1 description", Tradition = Tradition.Sorcery }, }; context.Abilities.AddRange(rituals); context.SaveChanges(); }
public static void Initialize(AbilitiesDbContext context) { var initializer = new AbilitiesInitializer(); initializer.Seed(context); }
public AbilitiesRepository(AbilitiesDbContext context) { _context = context; }