public void WillOnlySetSecondaryAbilityOnce() { AbilitiesManager manager = AbilitiesManager.GetInstance(); Engine.Player = new PlayerMobile(0x01); Engine.InternalPacketSentEvent += ExpectAbilityPacket; AbilitiesCommands.SetAbility("secondary", "on"); bool result = _are.WaitOne(5000); if (!result) { Assert.Fail(); } Assert.AreEqual(AbilityType.Secondary, manager.Enabled); Assert.IsTrue(manager.IsSecondaryEnabled); Engine.InternalPacketSentEvent -= ExpectAbilityPacket; Engine.InternalPacketSentEvent += NotExpectAbilityPacket; AbilitiesCommands.SetAbility("secondary", "on"); Engine.InternalPacketSentEvent -= NotExpectAbilityPacket; AbilitiesCommands.ClearAbility(); Engine.Player = null; }
public void WillClearAbilities() { Engine.Player = new PlayerMobile(0x01); AbilitiesManager manager = AbilitiesManager.GetInstance(); Engine.InternalPacketSentEvent += ExpectAbilityPacket; manager.Enabled = AbilityType.Primary; AbilitiesCommands.ClearAbility(); bool result = _are.WaitOne(5000); if (!result) { Assert.Fail(); } Assert.AreEqual(AbilityType.None, manager.Enabled); manager.Enabled = AbilityType.Secondary; AbilitiesCommands.ClearAbility(); result = _are.WaitOne(5000); if (!result) { Assert.Fail(); } Assert.AreEqual(AbilityType.None, manager.Enabled); Engine.InternalPacketSentEvent -= ExpectAbilityPacket; Engine.Player = null; }
public override void Execute() { AbilitiesCommands.ClearAbility(); }