public override void Initialize(A_InteractBehaviour behaviourParameters) { LerpObjectFromTo obj = (LerpObjectFromTo)behaviourParameters; this.startingPosition = obj.StartingPosition; this.endingPosition = obj.EndingPosition; this.transitionTime = obj.TransitionTime; }
public override void Initialize(A_InteractBehaviour behaviourParameters) { myPlayerStats = ((StatModifier)behaviourParameters).myPlayerStats; pickupType = ((StatModifier)behaviourParameters).pickupType; pickupValue = ((StatModifier)behaviourParameters).pickupValue; }
public override void Initialize(A_InteractBehaviour behaviourParameters) { timeToLive = ((DestroyInteraction)behaviourParameters).TimeToLive; }
public override void Initialize(A_InteractBehaviour behaviourParameters) { }
public override void Initialize(A_InteractBehaviour behaviourParameters) { msg = ((DebugLogMSG)behaviourParameters).msg; }
// Add Variables And MonoBehaviour Functions At Will // Remember To Add Custom Inspector Code To InteractEditor public override void Initialize(A_InteractBehaviour behaviourParameters) { throw new System.NotImplementedException (); }