public Control this[AW2.Game.GobUtils.ShipDevice.OwnerHandleType ownerHandleType]
 {
     get
     {
         switch (ownerHandleType)
         {
             case Game.GobUtils.ShipDevice.OwnerHandleType.PrimaryWeapon: return Fire1;
             case Game.GobUtils.ShipDevice.OwnerHandleType.SecondaryWeapon: return Fire2;
             case Game.GobUtils.ShipDevice.OwnerHandleType.ExtraDevice: return Extra;
             default: throw new ArgumentException("Unknown owner handle " + ownerHandleType);
         }
     }
 }
Exemple #2
0
 public virtual FiringResult TryFire(AW2.UI.ControlState triggerState)
 {
     var result = Owner.Disabled || !triggerState.Pulse ? FiringResult.Void
         : !FiringOperator.Loaded || !FiringOperator.Charged ? FiringResult.NotReady
         : !PermissionToFire() ? FiringResult.Failure
         : FiringResult.Success;
     ExecuteFiring(result);
     return result;
 }