void OnDestroy() { ATimer.Pop(GetInstanceID() + "DestroyObj"); }
void OnDestroy() { ATimer.Pop(GetInstanceID() + "FindCeiling"); }
public void DestroyObj() { ATimer.Pop(GetInstanceID() + "DestroyObj"); SetOff(); }
private void OnDestroy() { ATimer.Pop(GetInstanceID() + "HitColorEffect"); }
private void OnDestroy() { ATimer.Pop(GetInstanceID().ToString()); }
private void OnDestroy() { ATimer.Pop(GetInstanceID() + "AttackEndTimer"); }
private void OnDestroy() { ATimer.Pop("JumpFall" + GetInstanceID()); }
private void OnDestroy() { ATimer.Pop(GetInstanceID() + "OnOverlap"); }