public LevelAvailabilityTimelineManager() { this.LevelAvailabilityTimelineNodeManagerV2 = new LevelAvailabilityTimelineNodeManagerV2(); ATimelinesManager.Get().RegisterTimeline(this.LevelAvailabilityTimelineNodeManagerV2); }
public override void OnDestroy() { ATimelinesManager.Get().UnRegisterTimeline(this.LevelAvailabilityTimelineNodeManagerV2); }
private IEnumerator InitializeTimelinesAtEndOfFrame() { yield return(new WaitForEndOfFrame()); ATimelinesManager.Get().InitTimelinesAtEndOfFrame(); }