void Awake() { _instance = this; timer = 0; _keyboardEffect = false; _isFigerTipShow = false; _isKeyboardTipShow = false; }
void OnDestroy() { _instance = null; }
void Awake() { _instance = this; timer = 0; _keyboardEffect = false; _isFigerTipShow = false; _isKeyboardTipShow = false; }
void OnDestroy() { _instance = null; }