public string getInfo() { string stats; stats = Name + "\nHealth: " + HLT.ToString() + "\nAttack: " + ATK.ToString() + "\nDefense: " + DEF.ToString() + "\nSpeed: " + SPD.ToString() + "\nEvasiveness: " + EVA.ToString() + "\nCurrent Item: " + CurrentlyHolding + "\n\n"; return(stats); }
// Methods start here public string getInfo() { string stats; stats = Name + "\nHealth: " + HLT.ToString() + "\nAttack: " + ATK.ToString() + "\nDefense: " + DEF.ToString() + "\nSpeed: " + SPD.ToString() + "\nEvasiveness: " + EVA.ToString() + "\nFaction: " + Faction + "\n\n"; return(stats); }
public void MouseOn() { IsPointOn = true; if (!Data.Name.Equals(string.Empty) && !IsDrag) { bool temp = (Data.Type == CardType.Minion) ? true : false; CardView.SetActive(true); ATK.SetActive(temp); HP.SetActive(temp); } }
//------------------------------------------------- #region Virtual Methods Region public virtual StrongString GetForServer() { StrongString myString = CustomName + InCharSeparator + // index : 0 HeroID + InCharSeparator + // index : 1 Level.ToString() + InCharSeparator + // index : 2 Power.GetForServer() + InCharSeparator + // index : 3 SkillPoint.GetForServer() + InCharSeparator + // index : 4 Stars.ToString() + InCharSeparator + // index : 5 HeroSkill.GetForServer() + InCharSeparator + // index : 6 HP.GetForServer() + InCharSeparator + // index : 7 ATK.GetForServer() + InCharSeparator + // index : 8 INT.GetForServer() + InCharSeparator + // index : 9 DEF.GetForServer() + InCharSeparator + // index : 10 RES.GetForServer() + InCharSeparator + // index : 11 SPD.GetForServer() + InCharSeparator + // index : 12 PEN.GetForServer() + InCharSeparator + // index : 13 Block.GetForServer() + InCharSeparator + // index : 14 HeroCurrentExp.GetForServer() + InCharSeparator; // index : 15 return(myString); }
public string GetData() { if (this == null) { return(""); } string result = ""; result += this.Name; if (this.IsMonster()) { result += Environment.NewLine; result += this.IsFrame(FRAME.Xyz) ? string.Format("Rank {0}", (double.IsNaN(Rank) ? "?" : Rank.ToString())) : string.Format("Level {0}", (double.IsNaN(Level) ? "?" : Level.ToString())); result += " " + this.Attribute.ToString(); if (Type != TYPE.NONE) { result += " " + string.Format("{0}-Type", this.Type.GetString()); } if (this.IsPendulum) { result += " Pendulum"; } result += " " + this.Frame; if (this.Abilities.Count > 0) { result += " " + string.Join(" ", this.Abilities); } result += " Monster"; result += Environment.NewLine; result += string.Format("ATK {0}\nDEF {1}", (double.IsNaN(ATK) ? "?" : ATK.ToString()), (double.IsNaN(DEF) ? "?" : DEF.ToString())); if (this.IsPendulum) { result += "\nPendulum Scale "; if (ScaleLeft.Equals(ScaleRight)) { result += (double.IsNaN(ScaleLeft) ? "?" : ScaleLeft.ToString()); } else { result += (double.IsNaN(ScaleLeft) ? "?" : ScaleLeft.ToString()); result += "/"; result += (double.IsNaN(ScaleRight) ? "?" : ScaleRight.ToString()); } } result += Environment.NewLine; if (this.IsPendulum) { result += "Pendulum Effect:\n"; result += this.PendulumEffect.CleanUpUnnecessarySpace(); result += Environment.NewLine; if (this.IsFrame(FRAME.Normal)) { result += "Lore:"; result += Environment.NewLine; } else { result += "Monster Effect:"; result += Environment.NewLine; } } } else { result += Environment.NewLine; if (Property != PROPERTY.NONE && Property != PROPERTY.Normal) { result += Property.GetString() + " "; } result += Frame.ToString() + " Card"; result += Environment.NewLine; } result += this.Description.CleanUpUnnecessarySpace(); return(result); }
internal static IEffect SetAttack(int n) { return(ATK.Effect(EffectOperator.SET, n)); }
internal static IEffect Attack_N(int n) { return(ATK.Effect(EffectOperator.ADD, n)); }
public void Update() { if (_on) { int value; if (_isSwitching) { value = _condition.Eval(_owner) ? 1 : 0; if (value == _lastValue) { return; } if (_tag == GameTag.ATK) { ATK.Effect(_operator, _lastValue).RemoveFrom(_owner); ATK.Effect(_operator, value).ApplyTo(_owner); } else { new Effect(_tag, _operator, _lastValue).RemoveFrom(_owner); new Effect(_tag, _operator, value).ApplyTo(_owner); } } else { value = _valueFunction(_owner); if (_tag == GameTag.ATK) { if (!(_owner is Character c)) { if (_owner is Weapon) { c = _owner.Controller.Hero; } else { throw new Exception($"Can't apply ATK aura {this} to entity {_owner}"); } } if (_operator == EffectOperator.SET) { c._modifiedATK = 0; ATK.Effect(EffectOperator.ADD, _lastValue).RemoveAuraFrom(c); value = value - (c.AuraEffects?.ATK ?? 0); ATK.Effect(EffectOperator.ADD, value).ApplyAuraTo(c); } else { ATK.Effect(_operator, _lastValue).RemoveAuraFrom(c); ATK.Effect(_operator, value).ApplyAuraTo(c); } } else { new Effect(_tag, _operator, _lastValue).RemoveAuraFrom(_owner); new Effect(_tag, _operator, value).ApplyAuraTo(_owner); } } _lastValue = value; } else { if (_isSwitching) { if (_tag == GameTag.ATK) { ATK.Effect(_operator, _lastValue).RemoveFrom(_owner); } else { new Effect(_tag, _operator, _lastValue).RemoveFrom(_owner); } } else { if (_tag == GameTag.ATK) { ATK.Effect(_operator, _lastValue).RemoveAuraFrom(_owner is Weapon ? _owner.Controller.Hero : _owner); } else { new Effect(_tag, _operator, _lastValue).RemoveAuraFrom(_owner); } } _owner.Game.Auras.Remove(this); } }
/////////////////////////////////////////////////////////////////////////////////////////////// // void FixedUpdate() { if (m_bDataLoaded == false) { return; } if (m_bIsDead == true) { m_bGotHit = false; m_bIsAbleToMove = false; m_bIsAbleToAttack = false; m_nAttackCounter = 0; UpdateAnimator(); return; } if (m_fCurrentHP <= 0.0f) { m_bIsDead = true; } AnimatorStateInfo _asiCurrentState = m_animatorController.GetCurrentAnimatorStateInfo(0); if (m_nAttackCounter == 0) { float _fDecideAttack = Random.Range(0.0f, 1.0f); float _fCritical = Random.Range(0.0f, 1.0f); foreach (ATK _oTempAttack in m_arATKList) { if (_oTempAttack.RankATK == 1) { if (_fDecideAttack <= _oTempAttack.Rate) { m_nAttackCounter = 1; m_bIsCritical = _fCritical < _oTempAttack.RateCrist ? true : false; m_oSelectedAttack = _oTempAttack; } } if (_oTempAttack.RankATK == 2) { if ((m_fAttack1Rate < _fDecideAttack) && (_fDecideAttack <= (m_fAttack1Rate + m_fAttack2Rate))) { m_nAttackCounter = 2; m_bIsCritical = _fCritical < _oTempAttack.RateCrist ? true : false; m_oSelectedAttack = _oTempAttack; } } if (_oTempAttack.RankATK == 3) { if ((m_fAttack1Rate + m_fAttack2Rate) < _fDecideAttack) { m_nAttackCounter = 3; m_bIsCritical = _fCritical < _oTempAttack.RateCrist ? true : false; m_oSelectedAttack = _oTempAttack; } } } } float _fDistance = transform.position.x - m_tfTarget.position.x; m_nDirection = _fDistance > 0.0f ? -1 : 1; _fDistance = Mathf.Abs(_fDistance); if (_fDistance > m_oSelectedAttack.RangerATK) { m_bIsAbleToMove = true; m_bIsAbleToAttack = false; } else { m_bIsAbleToMove = false; m_bIsAbleToAttack = true; } if (_fDistance <= m_oMonsterEsc.RangerArlet) { AvoidHero(); if (m_fAnchorTimeForNextMove < Time.time + m_oMonsterEsc.DelayESC) { m_bIsAbleToMove = false; } if (Time.time > m_fAnchorTimeForNextMove) { m_fAnchorTimeForNextMove += m_oMonsterEsc.RangerESC / m_fMovementSpeed + m_oMonsterEsc.DelayESC; } } else { if (m_fAnchorTimeForNextMove < Time.time + m_fBreakTimeCycle) { m_bIsAbleToMove = false; } if (Time.time > m_fAnchorTimeForNextMove) { m_fAnchorTimeForNextMove += m_fMoveCycle + m_fBreakTimeCycle; } } if (m_fAnchorTimeForNextLockAttack >= Time.time) { m_bIsAbleToAttack = false; } if (m_fAnchorTimeForNextAttack >= Time.time) { m_bIsAbleToAttack = true; } if (_asiCurrentState.IsName("atk_1") == true || _asiCurrentState.IsName("atk_2") == true || _asiCurrentState.IsName("atk_3") == true) { if (m_fAnchorTimeForNextLockAttack <= Time.time) { m_fAnchorTimeForNextAttack = Time.time + _asiCurrentState.length; m_fAnchorTimeForNextLockAttack = m_fAnchorTimeForNextAttack + m_fDelayAttack; Invoke("ResetAttackCounter", _asiCurrentState.length); } m_bIsAbleToMove = false; m_rb2dBody.constraints = RigidbodyConstraints2D.FreezePosition | RigidbodyConstraints2D.FreezeRotation; } else { //gameObject.GetComponent<CircleCollider2D> ().enabled = false; //gameObject.GetComponent<CircleCollider2D> ().isTrigger = false; ShakingDisable(); m_rb2dBody.constraints = RigidbodyConstraints2D.FreezeRotation; } if (m_bGotHit == true) { m_bIsAbleToAttack = false; m_bIsAbleToMove = false; if (_asiCurrentState.IsName("get_hit")) { m_bGotHit = false; } } if (_asiCurrentState.IsName("fall") || _asiCurrentState.IsName("get_up")) { m_animatorController.SetBool("isFall", false); m_bGotHit = false; m_bIsAbleToMove = false; } UpdateAnimator(); }
// Update is called once per frame void Update() { heading = GameObject.Find("Jefe").transform.position - transform.position; distanciajefe = heading.magnitude; direccionjefe = heading / distanciajefe; if (vida > 40) { vida = 40; // para que la vida maxima sea 40 } if (vida <= 0) { vida = 0; SceneManager.LoadScene("gameover"); } monedastienda.text = monedas.ToString(); // que se muestren las monedas en la tienda PocionesVida.text = pocionesvida.ToString(); // que se muestren la cantidad de pociones (int) PocionesVelocidad.text = pocionesvelocidad.ToString(); PocionesFuerza.text = pocionesfuerza.ToString(); ATK_t.text = ATK.ToString(); DEF_t.text = defensa.ToString(); VEL_t.text = ((velocidad - 2.5) * -10).ToString("F0"); if (Input.GetKeyDown(KeyCode.Alpha1)) { if (pocionesvida > 0) { vida += 8; pocionesvida -= 1; // al presionar la tecla "1" si hay pociones de vida aumenta esta en 8 unidades } } if (Input.GetKeyDown(KeyCode.Alpha2)) { if (pocionesfuerza > 0) { if (!pocionfuerza) { ATK += 3; pocionesfuerza -= 1; // al presionar la tecla "1" si hay pociones de vida aumenta esta en 8 unidades Invoke("FueraFuerza", 10f); } } } if (Input.GetKeyDown(KeyCode.Alpha3)) { if (pocionesfuerza > 0) { if (!pocionvelocidadd) { velocidad -= 0.5f; pocionesvelocidad -= 1; // al presionar la tecla "1" si hay pociones de vida aumenta esta en 8 unidades Invoke("Fueravelocidad", 10f); } } } /// movimiento if (Input.GetKey(KeyCode.A)) { transform.Translate(Vector3.back * 3 * Time.deltaTime); if (modo == 1) { anim.CrossFade("IzquierdaPistola", 0); } } if (Input.GetKey(KeyCode.D)) { transform.Translate(Vector3.forward * 3 * Time.deltaTime); } if (Input.GetKey(KeyCode.W)) { transform.Translate(Vector3.left * 5 * Time.deltaTime); if (modo == 1 && !atacando) { anim.CrossFade("WalkingArma", 0); } else if (!atacando) { anim.CrossFade("WalkingShakespeare", 0); } } if (Input.GetKey(KeyCode.S)) { transform.Translate(Vector3.right * 2 * Time.deltaTime); } if (Input.GetKeyDown(KeyCode.Space)) { if (suelo) { saltar(alturasalto); } } if (Input.GetKeyDown(KeyCode.C)) { modo *= -1; anim.CrossFade("CambiarArma", 0); } if (Input.GetMouseButtonDown(0)) { if (modo == 1) { if (!generador.GetComponent <Generador>().tiendactiva&& !generador.GetComponent <Generador>().inventarioactivo) { if (!atacando) { Disparar(); anim.CrossFade("DisparoShakespeare", 0); atacando = true; StartCoroutine(espera()); } } } if (modo == -1) { if (!atacando) { atacando = true; StartCoroutine(espera()); StartCoroutine(espada()); StartCoroutine(espadas()); anim.CrossFade("EspadaShakespeare", 0); } } } }