protected override void FindPath()
    {
        this.m_TargetObjectPosition = this.m_TargetInfo.ActorPosition;

        List <TilePosition> border = BorderPointHelper.GetInflateOneBorder(this.m_TargetInfo);

        if (border.Contains(this.m_PreviousPosition - this.m_TargetObjectPosition))
        {
            this.m_TargetPosition = this.m_PreviousPosition;
            this.OnTargetReached();
        }
        else
        {
            List <TilePosition> aStarPath = AStarPathFinder.CalculateAStarPahtTile
                                                (this.FindPathStrategy, this.m_PreviousPosition, this.m_TargetPosition);

            this.m_LinePath.Clear();
            int destinationIndex = aStarPath.Count - 1;
            for (int i = destinationIndex - 1; i >= 0; i--)
            {
                TilePosition position = aStarPath[i];
                if (border.Contains(position - this.m_TargetObjectPosition))
                {
                    destinationIndex = i;
                    break;
                }
            }
            this.m_TargetPosition = aStarPath[destinationIndex];
            for (int i = 1; i <= destinationIndex; i++)
            {
                TilePosition astarPoint = aStarPath[i];
                this.m_LinePath.Enqueue(astarPoint);
            }
        }
    }
Exemple #2
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    protected override void FindPath()
    {
        List <TilePosition> aStarPath = AStarPathFinder.CalculateAStarPahtTile
                                            (this.FindPathStrategy, this.m_PreviousPosition, this.m_TargetPosition);

        this.m_LinePath.Clear();
        for (int i = 1; i < aStarPath.Count; i++)
        {
            TilePosition astarPoint = aStarPath[i];
            this.m_LinePath.Enqueue(astarPoint);
        }
    }