Exemple #1
0
        private async Task <bool> ViewPass(List <Point> pointList, ASpeedModifier modifier)
        {
            if (pointList == null)
            {
                return(false);
            }

            var searchBlock = BlockList.Where((x) =>
            {
                return(ComparePoints(pointList, x.Position));
            });

            foreach (var item in searchBlock)
            {
                modifier.TimePassedForView += modifier.ViewDelayInMilliseconds;
                await Task.Delay(modifier.ViewDelayInMilliseconds);

                item.NType = NodeType.Path;
            }

            return(await Task.FromResult(true));
        }
Exemple #2
0
        private async void FindPathButton_Click(object sender, RoutedEventArgs e)
        {
            Point        startPosition  = new Point(-1, -1);
            Point        targetPosition = new Point(-1, -1);
            var          field          = new int[MATRIX_SIZE, MATRIX_SIZE * 2];
            List <Point> wallList       = new List <Point>();

            targetPosition = BlockList.Where(x => x.NType == NodeType.Target).Select(x => x.Position).FirstOrDefault();

            if (targetPosition == null)
            {
                return;
            }

            var searchWall = BlockList.Where(x => x.NType == NodeType.Wall).Select(x => x.Position);

            foreach (var item in searchWall)
            {
                wallList.Add(item);
            }

            int countPaths = CurrentBlockList.Count;

            List <Point>[] PathsList = new List <Point> [countPaths];

            ASpeedModifier speedModifier = new ASpeedModifier()
            {
                SearchDelayInMilliseconds = 10,
                ViewDelayInMilliseconds   = 20
            };

            List <List <Point> > pathListArray = new List <List <Point> >();

            long timeElapseWithDisplay    = 0;
            long timeElapseWithoutDisplay = 0;

            var tasks = CurrentBlockList.Select(async(x) =>
            {
                var watchWithDisplay    = Stopwatch.StartNew();
                var watchWithoutDisplay = Stopwatch.StartNew();

                await aSCore.FindPathWithoutDisplayAsync(field, startPosition, targetPosition, wallList)
                .ContinueWith(t => watchWithoutDisplay.Stop());

                pathListArray.Add(await aSCore.FindPathAsync(field, x.Position, targetPosition, wallList, BlockList, speedModifier));

                watchWithDisplay.Stop();

                timeElapseWithDisplay    += watchWithDisplay.ElapsedMilliseconds;
                timeElapseWithoutDisplay += watchWithoutDisplay.ElapsedMilliseconds;
            });

            await Task.WhenAll(tasks);

            //Тест
            BlockList.ForEach((x) =>
            {
                if (x.NType == NodeType.SearchPath)
                {
                    x.NType = NodeType.Passable;
                }
            });

            pathListArray.ForEach(async x => await ViewPass(x, speedModifier));

            elapsedTimeLabel.Content = " Скорость: " + Math.Round((double)timeElapseWithoutDisplay / timeElapseWithDisplay, 4)
                                       + " Всего: " + timeElapseWithDisplay
                                       + " мс. | Всего за поиск: " + timeElapseWithoutDisplay
                                       + " мс.";
        }
Exemple #3
0
        public async Task <List <Point> > FindPathAsync(int[,] field, Point start, Point goal, List <Point> wall, List <BlockModel> blockModels, ASpeedModifier modifier)
        {
            var closedSet = new Collection <PathNode>();
            var openSet   = new Collection <PathNode>();

            PathNode startNode = new PathNode()
            {
                Position                    = start,
                CameFrom                    = null,
                PathLengthFromStart         = 0,
                HeuristicEstimatePathLength = await GetHeuristicPathLength(start, goal),
                StartOrDefault              = true
            };

            openSet.Add(startNode);

            while (openSet.Count > 0)
            {
                var currentNode = openSet.OrderBy(node =>
                                                  node.EstimateFullPathLength).First();

                if (currentNode.Position == goal)
                {
                    currentNode.StartOrDefault = true;

                    return(await Task.FromResult(await GetPathForNode(currentNode)));
                }

                openSet.Remove(currentNode);
                closedSet.Add(currentNode);

                foreach (var neighbourNode in await GetNeighbours(currentNode, goal, field))
                {
                    modifier.TimePassedForSearch += modifier.SearchDelayInMilliseconds;

                    if (closedSet.Count(node => node.Position == neighbourNode.Position) > 0)
                    {
                        continue;
                    }

                    var openNode = openSet.FirstOrDefault(node => node.Position == neighbourNode.Position);

                    if (wall.Exists(x => x == neighbourNode.Position))
                    {
                        continue;
                    }

                    await Task.Delay(modifier.SearchDelayInMilliseconds);

                    //Тест
                    blockModels.ForEach((x) =>
                    {
                        if (x.Position == neighbourNode.Position && (x.NType != NodeType.Target && x.NType != NodeType.Current))
                        {
                            x.NType = NodeType.SearchPath;
                        }
                    });

                    if (openNode == null)
                    {
                        openSet.Add(neighbourNode);
                    }
                    else if (openNode.PathLengthFromStart > neighbourNode.PathLengthFromStart)
                    {
                        openNode.CameFrom            = currentNode;
                        openNode.PathLengthFromStart = neighbourNode.PathLengthFromStart;
                    }
                }
            }

            return(null);
        }