public void Awake() { if (AS_SniperKit.Environment != null) { WindSpeed = AS_SniperKit.Environment.WindSpeed; } rigidBodyComp = GetComponent <Rigidbody>(); targetLocked = null; initialPosition = this.gameObject.transform.position; AS_ActionCamera actioncam = (AS_ActionCamera)GameObject.FindObjectOfType(typeof(AS_ActionCamera)); if (actioncam != null) { actionPreset = actioncam.GetPresets(); if (actionPreset != null) { actionPreset.Shoot(this.gameObject); } } if (this.GetComponent <Renderer>()) { this.GetComponent <Renderer>().enabled = true; } }
public void Awake() { targetLocked = null; initialPosition = this.gameObject.transform.position; AS_ActionCamera actioncam = (AS_ActionCamera)GameObject.FindObjectOfType (typeof(AS_ActionCamera)); if (actioncam != null) { actionPreset = actioncam.GetPresets (); if (actionPreset != null) { actionPreset.Shoot (this.gameObject); } } if(this.GetComponent<Renderer>()) this.GetComponent<Renderer>().enabled = true; }
public void Awake() { initialPosition = this.gameObject.transform.position; AS_ActionCamera actioncam = (AS_ActionCamera)GameObject.FindObjectOfType(typeof(AS_ActionCamera)); if (actioncam != null) { actionPreset = actioncam.GetPresets(); if (actionPreset != null) { actionPreset.Shoot(this.gameObject); } } this.GetComponent <Renderer>().enabled = true; }
public void Awake() { if (AS_SniperKit.Environment != null) { WindSpeed = AS_SniperKit.Environment.WindSpeed; } if (AS_SniperKit.ActionCam != null) { actionPreset = AS_SniperKit.ActionCam.GetPresets(); if (actionPreset != null) { actionPreset.Shoot(this.gameObject); } } }