Exemple #1
0
        /* TODO
         *
         *
         * für deden chunk typ einen header bauen
         * ->mit init funktion
         * dann für jede chunk typ eine funktion bauen die ASE_PARSED_PROJECT in den passenden frame umwandelt
         *
         * funktion ase project to layers diese dann auch im filewatcher aufrufen
         * -> color table bauen // wenn transparent dann mit hintergrundfarbe füllen
         *
         * neues dateiformat einführen
         * Ascii und binary
         * ->weather frame ard sketch neues parsing einführen
         *
         * serial connection mode stream von frame direcly to the weather frame
         *
         * */


        bool get_ase_specific_chunk(ASE_PARSED_PROJECT _ase_parsed_project, Type _chunk_type, int _from_layer)
        {
            return(false);
        }
Exemple #2
0
        private void import_ase(bool _from_wd = false)
        {
            if (!ase_auto_import_cbx.Checked && _from_wd)
            {
                return;
            }
            if (!ase_import_complete)
            {
                MessageBox.Show("ASE IMPORT NOT FINISHED");
                return;
            }

            ase_import_complete = false;
            int byte_read_offset = 0;

            byte[] buffer = File.ReadAllBytes(ase_path);


            //https://github.com/aseprite/aseprite/blob/master/docs/files/ase.txt

            ASE_HEADER file_head = new ASE_HEADER();

            init_ase_header(ref file_head);
            file_head = (ASE_HEADER)ByteArrayToStruct(buffer, byte_read_offset, typeof(ASE_HEADER));
            if (file_head.magic_number != 42464)
            {
                MessageBox.Show("ASE IMPORT FAILED - MAGIC NUMBER WRONG - AUTO IMPORT DISBALED");
                ase_auto_import_cbx.Checked = false;
                return;
            }
            if (file_head.frames <= 0)
            {
                MessageBox.Show("ASE IMPORT FAILED - NO FRAMES AVARIABLE");
                return;
            }

            ase_parsed_frames.Clear();
            byte_read_offset += 128; //pos after file head

            for (int frame_head_counter = 0; frame_head_counter < file_head.frames; frame_head_counter++)
            {
                ASE_FRAME_HEADER current_frame_header = new ASE_FRAME_HEADER();
                current_frame_header = (ASE_FRAME_HEADER)ByteArrayToStruct(buffer, byte_read_offset, typeof(ASE_FRAME_HEADER));
                byte_read_offset    += 16;
                if (current_frame_header.magic_number != 61946)
                {
                    MessageBox.Show("ASE IMPORT FAILED - INVALID FRAME DATA");
                    return;
                }

                List <ASE_CHUNK> chunks_list = new List <ASE_CHUNK>();
                //FOR EACH CHUNK
                for (int j = 0; j < current_frame_header.chunks; j++)
                {
                    ASE_CHUNK curr_chunk = new ASE_CHUNK();
                    curr_chunk.chunk_head = new ASE_CHUNK_HEAD();
                    //READ CHUNK DATA
                    curr_chunk.chunk_head = (ASE_CHUNK_HEAD)ByteArrayToStruct(buffer, byte_read_offset, typeof(ASE_CHUNK_HEAD));
                    //READ CHUNK DATA
                    curr_chunk.chunk_data = new byte[curr_chunk.chunk_head.chunk_size];

                    //SWITCH TYPE AND CREARTE TYPE
                    switch (curr_chunk.chunk_head.chunk_type)
                    {
                    case 4:
                        curr_chunk.chunk_type = ASE_CHUNK_TYPE.OLD_PALETTE;
                        break;

                    case 17:
                        curr_chunk.chunk_type = ASE_CHUNK_TYPE.OLD_PALETTE;
                        break;

                    case 8196:
                        curr_chunk.chunk_type = ASE_CHUNK_TYPE.LAYER;
                        break;

                    case 8197:
                        curr_chunk.chunk_type = ASE_CHUNK_TYPE.CELL;
                        break;

                    case 8214:
                        curr_chunk.chunk_type = ASE_CHUNK_TYPE.MASK;
                        break;

                    case 8215:
                        curr_chunk.chunk_type = ASE_CHUNK_TYPE.PATH;
                        break;

                    case 2016:
                        curr_chunk.chunk_type = ASE_CHUNK_TYPE.FRAME_TAG;
                        break;

                    case 8217:
                        curr_chunk.chunk_type = ASE_CHUNK_TYPE.PALETTE;
                        break;

                    case 8224:
                        curr_chunk.chunk_type = ASE_CHUNK_TYPE.USER_DATA;
                        break;

                    default:
                        curr_chunk.chunk_type = ASE_CHUNK_TYPE.INVLAID;
                        break;
                    }
                    //WRITE BYTES TO DATA BLOB
                    curr_chunk.chunk_data = new byte[curr_chunk.chunk_head.chunk_size];
                    for (int i = 0; i < curr_chunk.chunk_head.chunk_size; i++)
                    {
                        curr_chunk.chunk_data[i] = buffer[byte_read_offset + i];
                    }
                    //SET OFFSET TO NEXT CHUNK START
                    byte_read_offset += (int)curr_chunk.chunk_head.chunk_size;
                    //ADD PARSED CHUNK TO LIST
                    chunks_list.Add(curr_chunk);
                }
                //SAVE DATA AS NEW COMBINED
                ASE_PARSED_PROJECT tmp_frame = new ASE_PARSED_PROJECT();
                tmp_frame.frame_id   = frame_head_counter;
                tmp_frame.frame_info = current_frame_header;
                tmp_frame.chunks     = chunks_list;
                //SAVE IN FRAME STORE
                ase_parsed_frames.Add(tmp_frame);
            }
            ase_import_complete = true;
            return;
        }