Exemple #1
0
 void EnableActiveSlotsAssigning()
 {
     foreach (ActiveSkillButtonController ASBC in ASBCs)
     {
         ASBC.EnableAssigning(GetComponent <SkillButton>());
     }
     SkillSubMenu.DisableSubmenuNavigation();
     UnityEngine.EventSystems.EventSystem.current.SetSelectedGameObject(ASBCs[0].gameObject);
 }