public void Update() { _AppQuitOnEscape(); AsyncTask.Update(); //This function must be called before other Components' Update to ensure the accuracy of AREngine ARSession.Update(); }
public void OnDrawFrame(IGL10 gl) { GLES20.GlClear(GLES20.GlColorBufferBit | GLES20.GlDepthBufferBit); if (mSession == null) { return; } if (mDisplayRotationManager.GetDeviceRotation()) { mDisplayRotationManager.UpdateArSessionDisplayGeometry(mSession); } try { mSession.SetCameraTextureName(mTextureDisplay.GetExternalTextureId()); ARFrame arFrame = mSession.Update(); ARCamera arCamera = arFrame.Camera; // The size of the projection matrix is 4 * 4. float[] projectionMatrix = new float[16]; arCamera.GetProjectionMatrix(projectionMatrix, PROJ_MATRIX_OFFSET, PROJ_MATRIX_NEAR, PROJ_MATRIX_FAR); mTextureDisplay.OnDrawFrame(arFrame); StringBuilder sb = new StringBuilder(); UpdateMessageData(sb); mTextDisplay.OnDrawFrame(sb); // The size of ViewMatrix is 4 * 4. float[] viewMatrix = new float[16]; arCamera.GetViewMatrix(viewMatrix, 0); var allTrackables = mSession.GetAllTrackables(Java.Lang.Class.FromType(typeof(ARPlane))); foreach (ARPlane plane in allTrackables) { if (plane.Type != ARPlane.PlaneType.UnknownFacing && plane.TrackingState == ARTrackableTrackingState.Tracking) { HideLoadingMessage(); break; } } mLabelDisplay.OnDrawFrame(allTrackables, arCamera.DisplayOrientedPose, projectionMatrix); HandleGestureEvent(arFrame, arCamera, projectionMatrix, viewMatrix); ARLightEstimate lightEstimate = arFrame.LightEstimate; float lightPixelIntensity = 1; if (lightEstimate.GetState() != ARLightEstimate.State.NotValid) { lightPixelIntensity = lightEstimate.PixelIntensity; } DrawAllObjects(projectionMatrix, viewMatrix, lightPixelIntensity); } catch (ArDemoRuntimeException e) { Log.Info(TAG, "Exception on the ArDemoRuntimeException!"); } catch (Exception t) { // This prevents the app from crashing due to unhandled exceptions. Log.Info(TAG, "Exception on the OpenGL thread: " + t.Message); } }
public void OnDrawFrame(IGL10 gl) { // Clear the color buffer and notify the driver not to load the data of the previous frame. GLES20.GlClear(GLES20.GlColorBufferBit | GLES20.GlDepthBufferBit); if (mSession == null) { return; } if (mDisplayRotationManager.GetDeviceRotation()) { mDisplayRotationManager.UpdateArSessionDisplayGeometry(mSession); } try { mSession.SetCameraTextureName(mTextureDisplay.GetExternalTextureId()); ARFrame arFrame = mSession.Update(); ARCamera arCamera = arFrame.Camera; // The size of the projection matrix is 4 * 4. float[] projectionMatrix = new float[16]; // Obtain the projection matrix through ARCamera. arCamera.GetProjectionMatrix(projectionMatrix, PROJECTION_MATRIX_OFFSET, PROJECTION_MATRIX_NEAR, PROJECTION_MATRIX_FAR); mTextureDisplay.OnDrawFrame(arFrame); ICollection hands = mSession.GetAllTrackables(Java.Lang.Class.FromType(typeof(ARHand))); if (hands.Count == 0) { mTextDisplay.OnDrawFrame(null); return; } foreach (ARHand hand in hands) { // Update the hand recognition information to be displayed on the screen. StringBuilder sb = new StringBuilder(); UpdateMessageData(sb, hand); // Display hand recognition information on the screen. mTextDisplay.OnDrawFrame(sb); } foreach (HandRelatedDisplay handRelatedDisplay in mHandRelatedDisplays) { handRelatedDisplay.OnDrawFrame(hands, projectionMatrix); } } catch (ArDemoRuntimeException e) { Log.Info(TAG, "Exception on the ArDemoRuntimeException!"); } catch (Exception t) { // This prevents the app from crashing due to unhandled exceptions. Log.Info(TAG, "Exception on the OpenGL thread " + t.Message); } }
public void OnDrawFrame(IGL10 gl) { GLES20.GlClear(GLES20.GlColorBufferBit | GLES20.GlDepthBufferBit); if (mArSession == null) { return; } if (mDisplayRotationManager.GetDeviceRotation()) { mDisplayRotationManager.UpdateArSessionDisplayGeometry(mArSession); } try { mArSession.SetCameraTextureName(mTextureDisplay.GetExternalTextureId()); ARFrame frame = mArSession.Update(); mTextureDisplay.OnDrawFrame(frame); float fpsResult = DoFpsCalculate(); System.Collections.ICollection faces = (System.Collections.ICollection)mArSession.GetAllTrackables(Java.Lang.Class.FromType(typeof(ARFace))); if (faces.Count == 0) { mTextDisplay.OnDrawFrame(null); return; } Log.Debug(TAG, "Face number: " + faces.Count); ARCamera camera = frame.Camera; foreach (ARFace face in faces) { if (face.TrackingState == ARTrackableTrackingState.Tracking) { mFaceGeometryDisplay.OnDrawFrame(camera, face); StringBuilder sb = new StringBuilder(); UpdateMessageData(sb, fpsResult, face); mTextDisplay.OnDrawFrame(sb); } } } catch (ArDemoRuntimeException e) { Log.Debug(TAG, "Exception on the ArDemoRuntimeException!"); } catch (Throwable t) { // This prevents the app from crashing due to unhandled exceptions. Log.Debug(TAG, "Exception on the OpenGL thread", t); } }
public void OnDrawFrame(IGL10 gl) { // Clear the screen to notify the driver not to load pixels of the previous frame. GLES20.GlClear(GLES20.GlColorBufferBit | GLES20.GlDepthBufferBit); if (mSession == null) { return; } if (mDisplayRotationManager.GetDeviceRotation()) { mDisplayRotationManager.UpdateArSessionDisplayGeometry(mSession); } try { mSession.SetCameraTextureName(mTextureDisplay.GetExternalTextureId()); ARFrame frame = mSession.Update(); // The size of the projection matrix is 4 * 4. float[] projectionMatrix = new float[16]; ARCamera camera = frame.Camera; // Obtain the projection matrix of ARCamera. camera.GetProjectionMatrix(projectionMatrix, PROJECTION_MATRIX_OFFSET, PROJECTION_MATRIX_NEAR, PROJECTION_MATRIX_FAR); mTextureDisplay.OnDrawFrame(frame); ICollection bodies = mSession.GetAllTrackables(Java.Lang.Class.FromType(typeof(ARBody))); if (bodies.Count == 0) { mTextDisplay.OnDrawFrame(null); return; } foreach (ARBody body in bodies) { if (body.TrackingState != ARTrackableTrackingState.Tracking) { continue; } // Update the body recognition information to be displayed on the screen. StringBuilder sb = new StringBuilder(); UpdateMessageData(sb, body); // Display the updated body information on the screen. mTextDisplay.OnDrawFrame(sb); } foreach (BodyRelatedDisplay bodyRelatedDisplay in mBodyRelatedDisplays) { bodyRelatedDisplay.OnDrawFrame(bodies, projectionMatrix); } } catch (ArDemoRuntimeException e) { Log.Info(TAG, "Exception on the ArDemoRuntimeException!"); } catch (Throwable t) { // This prevents the app from crashing due to unhandled exceptions. Log.Info(TAG, "Exception on the OpenGL thread"); } }
public void Update() { _AppQuitOnEscape(); AsyncTask.Update(); ARSession.Update(); }