public override void OnInspectorGUI() { DrawDefaultInspector(); ARMap targ = target as ARMap; TextAsset map = (TextAsset)EditorGUILayout.ObjectField(new GUIContent("Map File", ".bytes file from the Developer Portal"), targ.m_MapFile, typeof(TextAsset), false); if (map != targ.m_MapFile) { targ.m_MapFile = map; targ.InitMesh(); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } Color color = (Color)EditorGUILayout.ColorField(new GUIContent("Color", "point cloud color"), targ.m_Color); if (color != targ.m_Color) { targ.m_Color = color; targ.InitMesh(); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } ARMap.RenderMode renderMode = (ARMap.RenderMode)EditorGUILayout.EnumPopup(new GUIContent("Render Mode", "when to render the point cloud"), targ.m_RenderMode); if (renderMode != targ.m_RenderMode) { targ.m_RenderMode = renderMode; targ.InitMesh(); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } }
public void LoadMap(SDKJob job) { JobLoadMapBinaryAsync j = new JobLoadMapBinaryAsync(); j.id = job.id; j.OnResult += (SDKMapResult result) => { Debug.Log(string.Format("Load map {0} ({1} bytes)", job.id, result.mapData.Length)); Color pointCloudColor = ARMap.pointCloudColors[UnityEngine.Random.Range(0, ARMap.pointCloudColors.Length)]; ARMap.RenderMode renderMode = m_ARMap?.renderMode ?? ARMap.RenderMode.EditorAndRuntime; ARSpace.LoadAndInstantiateARMap(null, result, renderMode, pointCloudColor); }; m_Jobs.Add(j); }