public IEnumerator CreateARModeSelector_MissingInterface() { var data = new TestData2(); var contextTarget = ARContext.BindTarget(data); yield return(WaitAFrame()); var arModeGetter = UISelector.createSelector <SetARModeAction.ARMode>(ARContext.current, nameof(IARModeDataProvider.arMode)); LogAssert.Expect(LogType.Warning, "The data type of " + data.GetType() + " does not implement the interface " + nameof(IARModeDataProvider)); yield return(WaitAFrame()); }
public IEnumerator CreateARModeSelector_WithInterface() { var data = new TestData(); var contextTarget = ARContext.BindTarget(data); yield return(WaitAFrame()); var arModeGetter = UISelector.createSelector <SetARModeAction.ARMode>(ARContext.current, nameof(IARModeDataProvider.arMode)); yield return(WaitAFrame()); data.arMode = SetARModeAction.ARMode.WallBased; contextTarget.UpdateWith(ref data); yield return(WaitAFrame()); Assert.IsTrue(arModeGetter().Equals(SetARModeAction.ARMode.WallBased), "Getter should return WallBased AR Mode"); yield return(WaitAFrame()); }