public static void WriteToOAMRegister(int Val) { if (((TOTALCYCLES - 1) & 1) != 0) { OddCycle = true; } if (OddCycle) { CPU.AddCycles(1); RunPPU(1); APU.RunAPU(1); } else { CPU.AddCycles(2); RunPPU(2); APU.RunAPU(2); } for (int k = (Val * 0x100); k < ((Val * 0x100) + 0x100); k++) { OAMMEM[((k - (Val * 0x100)) + OAMADDR2003) & 0xFF] = CPU.CPUMemory[k]; PPUSTATUS2002 = (PPUSTATUS2002 & 0xE0) | (CPU.CPUMemory[k] & 0x1F); CPU.AddCycles(2); RunPPU(2); APU.RunAPU(2); } }
private void RunNESBackGroundWorker1_DoWork(object sender, System.ComponentModel.DoWorkEventArgs e) { while (PlayLoop && !e.Cancel) { bitmapData = NESBMP.LockBits(new Rectangle(0, 0, 256, 240), ImageLockMode.WriteOnly, NESBMP.PixelFormat); Iptr = bitmapData.Scan0; Marshal.Copy(Iptr, PPU.Pixels, 0, 245760); while (!DrawFrame && PlayLoop) { if (Trace && (CPU.CycleNumber == 0)) { Debugger.GetTracedata(); } CPU.RunCPU(); APU.RunAPU(1); PPU.RunPPU(1); } Marshal.Copy(PPU.Pixels, 0, Iptr, 245760); try { if (bitmapData != null) { NESBMP.UnlockBits(bitmapData); RunNESBackGroundWorker.ReportProgress(0); } } finally { DrawFrame = false; } } }
internal MemoryHandler(GameBoy gameboy) { this.gameboy = gameboy; this.memory = (Memory)gameboy.Memory; this.cartridge = (Cartridge.Cartridge)gameboy.Cartridge; this.cpu = (CPU)gameboy.CPU; this.display = (Display)gameboy.Display; this.apu = (APU)gameboy.APU; }
private void CatchUpApu() { long catchUpCycles = (long)_apuCatchCycles & 0xffffffff; for (var i = 0; i < catchUpCycles; i++) { APU.Cycle(); } _apuCatchCycles -= catchUpCycles; }
public void PlayAudio(APU aAPU) { aAPU.UserChannel1Enabled = channel1Enabled; aAPU.UserChannel2Enabled = channel2Enabled; aAPU.UserChannel3Enabled = channel3Enabled; aAPU.UserChannel4Enabled = channel4Enabled; aAPU.UpdateOutputWave(); m_stream.Write(aAPU.OutputWave, 0, aAPU.OutputWave.Length); }
public void LoadROM(string fileName) { FileName = fileName; byte[] data = File.ReadAllBytes(FileName); LoadRom(data); GameName = ROM.Header.Name; Reset1(); CPU.Reset(); PPU.Reset(); APU.Reset(); Reset2(); Run(); }
public Gameboy(ConstructAudioEmitter constructor) { ConstructEmitter = constructor; Mmu = new MMU(this); Ppu = new PPU(this); Apu = new APU(this); Input = new Input(this); Timer = new Timer(this); Cpu = new CPU(this); Dma = new DMA(this); LinkCable = new LinkCable(this); Reset(); }
public static void Reset() { DrawFrame = false; bitmapData = null; nes.OutputPictureBox.Image = null; NESBMP = new Bitmap(256, 240, PixelFormat.Format32bppPArgb); DebuggerForm.Reset(); APU.Reset(); CPU.Reset(); GAME.Reset(); PPU.Reset(); FramesPerSecond = 0; Debugger.Initialize(); GC.Collect(); }
public bool iskljuci(APU apu) { if (apu.Ukljucenje == true) { MessageBox.Show("APU je uključena, prekidač se ne može isključiti."); return(false); } //MessageBox.Show("Prekidač isključen."); komanda = false; trenutnoStanje = stanje.isključen; return(true); }
public Device(Cartridge.Cartridge cartridge, DeviceType type, IRenderer renderer, ISoundOutput soundOutput, byte[] bootRom) { Log = new LoggerConfiguration() .MinimumLevel.Information() .CreateLogger(); // A bit of double checking that we're loading a valid cartridge for the device type if (cartridge.CGBSupportCode == CGBSupportCode.CGBExclusive && type == DeviceType.DMG) { Log.Error("Cartridge can't be loaded because it's CGB only and this device was created as DMG"); throw new ApplicationException("Cartridge can't be loaded because it's CGB only and this device was created as DMG"); } Type = type; Mode = cartridge.CGBSupportCode switch { CGBSupportCode.CGBExclusive => DeviceType.CGB, CGBSupportCode.CGBCompatible => type, CGBSupportCode.CGBIncompatible => DeviceType.DMG, _ => throw new ArgumentOutOfRangeException() }; Renderer = renderer; SoundOutput = soundOutput; InterruptRegisters = new InterruptRegisters(); ControlRegisters = new ControlRegisters(); APU = new APU(this); LCDRegisters = new LCDRegisters(this); Cartridge = cartridge; MMU = new MMU(bootRom, this); CPU = new CPU.CPU(this); _cpuGenerator = CPU.GetEnumerator(); LCDDriver = new LCDDriver(this); Timer = new Timer(this); DMAController = new DMAController(this); JoypadHandler = new JoypadHandler(this); // Set default values if there was no passed in boot rom if (bootRom == null) { SkipBootRom(); } }
public EmuGB(ConfigsGB aConfigs) { m_configs = aConfigs; m_cpu = new CPU(); m_ppu = new PPU(); m_apu = new APU(); m_mem = new MEM(); m_dmaController = new DMAController(); m_timerController = new TimerController(); m_joypad = new Joypad(); m_serialIO = new SerialIO(); // Start paused m_paused = true; // Temp binding DrawDisplay = (aPPU) => { }; DrawDisplayLine = (aPPU, aScanline) => { }; m_mem.AttachCPU(m_cpu); m_mem.AttachPPU(m_ppu); m_mem.AttachAPU(m_apu); m_mem.AttachDMAController(m_dmaController); m_mem.AttachTimerController(m_timerController); m_mem.AttachJoypad(m_joypad); m_mem.AttachSerialIO(m_serialIO); m_cpu.ProcessorState.BindCyclesStep(m_ppu.CyclesStep); m_cpu.ProcessorState.BindCyclesStep(m_apu.CyclesStep); m_cpu.ProcessorState.BindCyclesStep(m_dmaController.CyclesStep); m_cpu.ProcessorState.BindCyclesStep(m_timerController.CyclesStep); m_cpu.ProcessorState.BindCyclesStep(m_serialIO.CyclesStep); m_ppu.BindRequestIRQ(m_cpu.RequestIRQ); m_timerController.BindRequestIRQ(m_cpu.RequestIRQ); m_joypad.BindRequestIRQ(m_cpu.RequestIRQ); m_serialIO.BindRequestIRQ(m_cpu.RequestIRQ); //m_ppu.BindDrawDisplayLine(DrawDisplayLine); }
public GBA(ushort[] display) { this.cpu = new ARM7TDMI(this, this.EventQueue); this.IO = this.cpu.IO; this.mem = this.cpu.mem; this.bus = this.cpu.bus; this.apu = new APU(this.cpu, this.EventQueue); this.ppu = new PPU(this, display, this.IO); this.mem.Init(this.ppu); this.IO.Init(this.ppu, this.bus); this.IO.Layout(this.cpu, this.apu); // this.mem.UseNormattsBIOS(); this.display = display; #if THREADED_RENDERING this.RenderThread = new Thread(() => ppu.Mainloop()); #endif }
public void ResumeEmulation() { AudioHandler.Resume(); if (!string.IsNullOrEmpty(FileName)) { if (ROM?.Header == null) { byte[] data = File.ReadAllBytes(FileName); LoadRom(data); } ROM.LoadSRAM(); _isExecuting = true; while (_isExecuting) { RunFrame(false); Renderer.RenderBuffer(PPU.GetPixels()); APU.SetSamples(AudioHandler.SampleBufferL, AudioHandler.SampleBufferR); AudioHandler.NextBuffer(); FrameRendered?.Invoke(this, null); } } }
public void Power() { if (MAPPER == null) { throw new System.Exception("No rom loaded"); } Running = !Running; if (Running) { Sleep = Debug ? 0 : 0; MMC = new Memory(this); CPU = new CPU(this); PPU = new PPU(this); APU = new APU(this); MMC.Power(); CPU.Power(); PPU.Power(); APU.Power(); } }
public bool iskljuciPrekidac(Prekidac prekidac, APU apu) { apu.iskljuci(); return(prekidac.iskljuci(apu)); }
protected override void Initialize() { MyraEnvironment.Game = this; LoadConfig(); messages = new List <Message>(); _graphics.PreferredBackBufferWidth = 640; _graphics.PreferredBackBufferHeight = 320; _graphics.ApplyChanges(); isPaused = false; isRunning = false; InputHandler.SetBindings(new Dictionary <int, Keys> { { 0, Keys.X }, { 1, Keys.D1 }, { 2, Keys.D2 }, { 3, Keys.D3 }, { 4, Keys.Q }, { 5, Keys.W }, { 6, Keys.E }, { 7, Keys.A }, { 8, Keys.S }, { 9, Keys.D }, { 10, Keys.Z }, { 11, Keys.C }, { 12, Keys.D4 }, { 13, Keys.R }, { 14, Keys.F }, { 15, Keys.V } }); pixel = new Texture2D(_graphics.GraphicsDevice, 10, 10); Color[] data = new Color[10 * 10]; for (int i = 0; i < data.Length; i++) { data[i] = Color.White; } pixel.SetData(data); TargetElapsedTime = TimeSpan.FromSeconds(1f / cyclesPerSecond); IsFixedTimeStep = true; cpu = new CPU(); cpu.hiResMode = true; cpu.Reset(); apu = new APU(); apu.Initialize(); SavestateManager.Initialize(savestateSlots); RewindManager.Initialize(rewindBufferSize); ShowMessage("Welcome to Crispy! Press F3 to load a game, or press F1 for help.", 9999); base.Initialize(); }
public void osvjeziVrijednosti(Prekidac prekidac, APU apu) { //potrebna implementacija }
public void ConfigBuffers(APU aAPU) { aAPU.OutputWave = new byte[m_audioBuffer.Length]; aAPU.SetSamplesAvailable(m_samplesBufferSize); aAPU.SetSampleRate(AudioSettings.outputSampleRate); }
public void Layout(ARM7TDMI cpu, APU apu) { // ========================== LCD Registers ========================== this.Storage[0x00] = this.Storage[0x01] = this.DISPCNT; this.Storage[0x02] = this.Storage[0x03] = new DefaultRegister(); // green swap this.Storage[0x04] = this.Storage[0x05] = this.DISPSTAT; this.Storage[0x06] = this.Storage[0x07] = this.VCOUNT; this.Storage[0x08] = this.Storage[0x09] = this.BGCNT[0]; this.Storage[0x0a] = this.Storage[0x0b] = this.BGCNT[1]; this.Storage[0x0c] = this.Storage[0x0d] = this.BGCNT[2]; this.Storage[0x0e] = this.Storage[0x0f] = this.BGCNT[3]; this.Storage[0x10] = this.Storage[0x11] = this.BGHOFS[0]; this.Storage[0x12] = this.Storage[0x13] = this.BGVOFS[0]; this.Storage[0x14] = this.Storage[0x15] = this.BGHOFS[1]; this.Storage[0x16] = this.Storage[0x17] = this.BGVOFS[1]; this.Storage[0x18] = this.Storage[0x19] = this.BGHOFS[2]; this.Storage[0x1a] = this.Storage[0x1b] = this.BGVOFS[2]; this.Storage[0x1c] = this.Storage[0x1d] = this.BGHOFS[3]; this.Storage[0x1e] = this.Storage[0x1f] = this.BGVOFS[3]; this.Storage[0x20] = this.Storage[0x21] = this.BG2PA; this.Storage[0x22] = this.Storage[0x23] = this.BG2PB; this.Storage[0x24] = this.Storage[0x25] = this.BG2PC; this.Storage[0x26] = this.Storage[0x27] = this.BG2PD; this.Storage[0x28] = this.Storage[0x29] = this.BG2X.lower; this.Storage[0x2a] = this.Storage[0x2b] = this.BG2X.upper; this.Storage[0x2c] = this.Storage[0x2d] = this.BG2Y.lower; this.Storage[0x2e] = this.Storage[0x2f] = this.BG2Y.upper; this.Storage[0x30] = this.Storage[0x31] = this.BG3PA; this.Storage[0x32] = this.Storage[0x33] = this.BG3PB; this.Storage[0x34] = this.Storage[0x35] = this.BG3PC; this.Storage[0x36] = this.Storage[0x37] = this.BG3PD; this.Storage[0x38] = this.Storage[0x39] = this.BG3X.lower; this.Storage[0x3a] = this.Storage[0x3b] = this.BG3X.upper; this.Storage[0x3c] = this.Storage[0x3d] = this.BG3Y.lower; this.Storage[0x3e] = this.Storage[0x3f] = this.BG3Y.upper; this.Storage[0x40] = this.Storage[0x41] = this.WINH[0]; this.Storage[0x42] = this.Storage[0x43] = this.WINH[1]; this.Storage[0x44] = this.Storage[0x45] = this.WINV[0]; this.Storage[0x46] = this.Storage[0x47] = this.WINV[1]; this.Storage[0x48] = this.Storage[0x49] = this.WININ; this.Storage[0x4a] = this.Storage[0x4b] = this.WINOUT; this.Storage[0x4c] = this.Storage[0x4d] = this.MOSAIC; this.Storage[0x4e] = this.Storage[0x4f] = this.MasterZeroRegister; // unused MOSAIC bits, lower half readable this.Storage[0x50] = this.Storage[0x51] = this.BLDCNT; this.Storage[0x52] = this.Storage[0x53] = this.BLDALPHA; this.Storage[0x54] = this.Storage[0x55] = this.BLDY; this.Storage[0x56] = this.Storage[0x57] = this.MasterZeroRegister; // lower half readable for (int i = 0x58; i < 0x60; i += 4) { this.Storage[i] = this.Storage[i + 1] = this.MasterUnusedRegister.lower; this.Storage[i + 2] = this.Storage[i + 3] = this.MasterUnusedRegister.upper; } // ========================== Sound Registers ========================== this.Storage[0x60] = this.Storage[0x61] = new SquareCNT_L(apu.sq1); this.Storage[0x62] = this.Storage[0x63] = new SquareCNT_H(apu.sq1); this.Storage[0x64] = this.Storage[0x65] = new SquareCNT_X(apu.sq1); this.Storage[0x66] = this.Storage[0x67] = this.MasterUnusedRegister.upper; this.Storage[0x68] = this.Storage[0x69] = new SquareCNT_H(apu.sq2); this.Storage[0x6a] = this.Storage[0x6b] = this.MasterUnusedRegister.upper; this.Storage[0x6c] = this.Storage[0x6d] = new SquareCNT_X(apu.sq2); this.Storage[0x6e] = this.Storage[0x6f] = this.MasterUnusedRegister.upper; this.Storage[0x70] = this.Storage[0x71] = new WaveCNT_L(apu.wave); this.Storage[0x72] = this.Storage[0x73] = new WaveCNT_H(apu.wave); this.Storage[0x74] = this.Storage[0x75] = new WaveCNT_X(apu.wave); this.Storage[0x76] = this.Storage[0x77] = this.MasterUnusedRegister.upper; this.Storage[0x78] = this.Storage[0x79] = new NoiseCNT_L(apu.noise); this.Storage[0x7a] = this.Storage[0x7b] = this.MasterUnusedRegister.upper; this.Storage[0x7c] = this.Storage[0x7d] = new NoiseCNT_H(apu.noise); this.Storage[0x7e] = this.Storage[0x7f] = this.MasterUnusedRegister.upper; this.Storage[0x80] = this.Storage[0x81] = new SOUNDCNT_L(apu); this.Storage[0x82] = this.Storage[0x83] = new SOUNDCNT_H(apu, cpu.Timers[0], cpu.Timers[1]); this.Storage[0x84] = this.Storage[0x85] = new SOUNDCNT_X(apu); this.Storage[0x86] = this.Storage[0x87] = this.MasterUnusedRegister.upper; this.Storage[0x88] = this.Storage[0x89] = new DefaultRegister(); // SOUNDBIAS (unnecessary?) this.Storage[0x8a] = this.Storage[0x8b] = this.MasterUnusedRegister.lower; this.Storage[0x8c] = this.Storage[0x8d] = this.MasterUnusedRegister.upper; this.Storage[0x8e] = this.Storage[0x8f] = this.MasterUnusedRegister.lower; for (int i = 0; i < 0x10; i += 2) { this.Storage[0x90 + i] = this.Storage[0x91 + i] = new WAVE_RAM(apu.wave, i); } this.Storage[0xa0] = this.Storage[0xa1] = new FIFO_Data(apu.FIFOA, cpu.bus, true); this.Storage[0xa2] = this.Storage[0xa3] = new FIFO_Data(apu.FIFOA, cpu.bus, false); this.Storage[0xa4] = this.Storage[0xa5] = new FIFO_Data(apu.FIFOB, cpu.bus, true); this.Storage[0xa6] = this.Storage[0xa7] = new FIFO_Data(apu.FIFOB, cpu.bus, false); for (int i = 0xa8; i < 0xb0; i += 4) { this.Storage[i] = this.Storage[i + 1] = this.MasterUnusedRegister.lower; this.Storage[i + 2] = this.Storage[i + 3] = this.MasterUnusedRegister.upper; } // ======================= DMA Transfer Channels ======================= this.Storage[0xb0] = this.Storage[0xb1] = cpu.DMAChannels[0].DMASAD.lower; this.Storage[0xb2] = this.Storage[0xb3] = cpu.DMAChannels[0].DMASAD.upper; this.Storage[0xb4] = this.Storage[0xb5] = cpu.DMAChannels[0].DMADAD.lower; this.Storage[0xb6] = this.Storage[0xb7] = cpu.DMAChannels[0].DMADAD.upper; this.Storage[0xb8] = this.Storage[0xb9] = cpu.DMAChannels[0].DMACNT_L; this.Storage[0xba] = this.Storage[0xbb] = cpu.DMAChannels[0].DMACNT_H; this.Storage[0xbc] = this.Storage[0xbd] = cpu.DMAChannels[1].DMASAD.lower; this.Storage[0xbe] = this.Storage[0xbf] = cpu.DMAChannels[1].DMASAD.upper; this.Storage[0xc0] = this.Storage[0xc1] = cpu.DMAChannels[1].DMADAD.lower; this.Storage[0xc2] = this.Storage[0xc3] = cpu.DMAChannels[1].DMADAD.upper; this.Storage[0xc4] = this.Storage[0xc5] = cpu.DMAChannels[1].DMACNT_L; this.Storage[0xc6] = this.Storage[0xc7] = cpu.DMAChannels[1].DMACNT_H; this.Storage[0xc8] = this.Storage[0xc9] = cpu.DMAChannels[2].DMASAD.lower; this.Storage[0xca] = this.Storage[0xcb] = cpu.DMAChannels[2].DMASAD.upper; this.Storage[0xcc] = this.Storage[0xcd] = cpu.DMAChannels[2].DMADAD.lower; this.Storage[0xce] = this.Storage[0xcf] = cpu.DMAChannels[2].DMADAD.upper; this.Storage[0xd0] = this.Storage[0xd1] = cpu.DMAChannels[2].DMACNT_L; this.Storage[0xd2] = this.Storage[0xd3] = cpu.DMAChannels[2].DMACNT_H; this.Storage[0xd4] = this.Storage[0xd5] = cpu.DMAChannels[3].DMASAD.lower; this.Storage[0xd6] = this.Storage[0xd7] = cpu.DMAChannels[3].DMASAD.upper; this.Storage[0xd8] = this.Storage[0xd9] = cpu.DMAChannels[3].DMADAD.lower; this.Storage[0xda] = this.Storage[0xdb] = cpu.DMAChannels[3].DMADAD.upper; this.Storage[0xdc] = this.Storage[0xdd] = cpu.DMAChannels[3].DMACNT_L; this.Storage[0xde] = this.Storage[0xdf] = cpu.DMAChannels[3].DMACNT_H; for (int i = 0xe0; i < 0x100; i += 4) { this.Storage[i] = this.Storage[i + 1] = this.MasterUnusedRegister.lower; this.Storage[i + 2] = this.Storage[i + 3] = this.MasterUnusedRegister.upper; } // ========================== Timer Registers ========================== this.Storage[0x100] = this.Storage[0x101] = cpu.Timers[0].Data; this.Storage[0x102] = this.Storage[0x103] = cpu.Timers[0].Control; this.Storage[0x104] = this.Storage[0x105] = cpu.Timers[1].Data; this.Storage[0x106] = this.Storage[0x107] = cpu.Timers[1].Control; this.Storage[0x108] = this.Storage[0x109] = cpu.Timers[2].Data; this.Storage[0x10a] = this.Storage[0x10b] = cpu.Timers[2].Control; this.Storage[0x10c] = this.Storage[0x10d] = cpu.Timers[3].Data; this.Storage[0x10e] = this.Storage[0x10f] = cpu.Timers[3].Control; for (int i = 0x110; i < 0x120; i += 4) { this.Storage[i] = this.Storage[i + 1] = this.MasterUnusedRegister.lower; this.Storage[i + 2] = this.Storage[i + 3] = this.MasterUnusedRegister.upper; } // ============================ SIO (1) ============================ this.Storage[0x120] = this.Storage[0x121] = this.SIODATA32.lower; // shared this.Storage[0x122] = this.Storage[0x123] = this.SIODATA32.upper; // shared this.Storage[0x124] = this.Storage[0x125] = new DefaultRegister(); this.Storage[0x126] = this.Storage[0x127] = new DefaultRegister(); this.Storage[0x128] = this.Storage[0x129] = this.SIOCNT; this.Storage[0x12a] = this.Storage[0x12b] = this.SIODATA8; // shared this.Storage[0x012c] = this.Storage[0x012d] = this.MasterUnusedRegister.lower; this.Storage[0x012e] = this.Storage[0x012f] = this.MasterUnusedRegister.upper; // =========================== Keypad Input ======================== this.Storage[0x0130] = this.Storage[0x0131] = this.KEYINPUT; this.Storage[0x0132] = this.Storage[0x0133] = this.KEYCNT; // ============================ SIO (2) ============================ this.Storage[0x134] = this.Storage[0x135] = this.RCNT; this.Storage[0x136] = this.Storage[0x137] = this.MasterUnusedRegister.upper; // note offset! for (int i = 0x0138; i < 0x140; i += 4) { this.Storage[i] = this.Storage[i + 1] = this.MasterUnusedRegister.lower; this.Storage[i + 2] = this.Storage[i + 3] = this.MasterUnusedRegister.upper; } this.Storage[0x140] = this.Storage[0x141] = new DefaultRegister(); for (int i = 0x0142; i < 0x150; i += 4) { this.Storage[i] = this.Storage[i + 1] = this.MasterUnusedRegister.lower; this.Storage[i + 2] = this.Storage[i + 3] = this.MasterUnusedRegister.upper; } this.Storage[0x150] = this.Storage[0x151] = new DefaultRegister(); this.Storage[0x152] = this.Storage[0x153] = new DefaultRegister(); this.Storage[0x154] = this.Storage[0x155] = new DefaultRegister(); this.Storage[0x156] = this.Storage[0x157] = new DefaultRegister(); this.Storage[0x158] = this.Storage[0x159] = new DefaultRegister(); this.Storage[0x15a] = this.Storage[0x15b] = this.MasterZeroRegister; for (int i = 0x015c; i < 0x200; i += 4) { this.Storage[i] = this.Storage[i + 1] = this.MasterUnusedRegister.lower; this.Storage[i + 2] = this.Storage[i + 3] = this.MasterUnusedRegister.upper; } // ========== Interrupt, Waitstate and Power-Down Control =========== this.Storage[0x0200] = this.Storage[0x0201] = this.IE; this.Storage[0x0202] = this.Storage[0x0203] = this.IF; this.Storage[0x0204] = this.Storage[0x0205] = this.WAITCNT; this.Storage[0x0206] = this.Storage[0x0207] = this.MasterZeroRegister; this.Storage[0x0208] = this.Storage[0x0209] = this.IME; this.Storage[0x020a] = this.Storage[0x020b] = this.MasterZeroRegister; for (int i = 0x20c; i < 0x300; i += 4) { this.Storage[i] = this.Storage[i + 1] = this.MasterUnusedRegister.lower; this.Storage[i + 2] = this.Storage[i + 3] = this.MasterUnusedRegister.upper; } this.Storage[0x0300] = this.Storage[0x0301] = this.HALTCNT; this.Storage[0x0302] = this.Storage[0x0303] = this.MasterZeroRegister; for (int i = 0x304; i < 0x400; i += 4) { this.Storage[i] = this.Storage[i + 1] = this.MasterUnusedRegister.lower; this.Storage[i + 2] = this.Storage[i + 3] = this.MasterUnusedRegister.upper; } for (int i = 0; i < 0x400; i++) { if (this.Storage[i] is null) { this.Error(i.ToString("x4") + " in IORAM not initialized"); Console.ReadKey(); } } this.InitLCD(); }
/// <summary> /// Создается элемент - отображение <see cref="BaseDetailControl"/>, управляемое Dispatcher ом /// </summary> /// <param name="apu">Отображаемый элемент</param> public DispatcheredAircraftBaseDetailInfoControl(APU apu) : base(apu) { InitializeControl(); }
public virtual void InitializeMemoryMap(APU apu) { }
public Core(byte[] gameROM, byte[]?bootROM, Keypad Keypad, FrameSink frameSink) { if (gameROM.Length < 0x8000) { throw new Exception("Cartridge file has to be at least 8kb in size"); } PC = new(); InterruptRegisters = new InterruptRegisters(); Keypad.Input.KeyWentDown += InterruptRegisters.TriggerEvent; APU = new APU(32768); PPU = new PPU(InterruptRegisters.EnableVBlankInterrupt, InterruptRegisters.EnableLCDSTATInterrupt, frameSink); Timers = new Timers(InterruptRegisters.EnableTimerInterrupt); var ioRegisters = SetupControlRegisters(Keypad); CartHeader Header = new CartHeader(gameROM); MBC Card; if (Header.HasBattery()) { var mmf = Header.MakeMemoryMappedFile(); Card = Header.HasClock() ? Header.MakeMBC(gameROM, mmf, () => masterclock) : Header.MakeMBC(gameROM, mmf); } else { Card = Header.MakeMBC(gameROM); } //Writing out the RTC too often would be very heavy. This writes it out once per frame. // if (Header.Type == CartType.MBC3_TIMER_RAM_BATTERY) { var SaveRTC = ((MBC3)Card).SaveRTC(); void h(object?x, EventArgs y) => SaveRTC(); frameSink.FramePushed += h; } if (Card is MBC5WithRumble rumble) { rumble.RumbleStateChange += Keypad.ToggleRumble; } Memory = new MMU( bootROM, Card, PPU.VRAM, PPU.OAM, ioRegisters, (x => InterruptRegisters.InterruptControlRegister = x, () => InterruptRegisters.InterruptControlRegister), PC ); CPU = new CPU(Memory, InterruptRegisters, PC); ioRegisters[0x0f] = InterruptRegisters.HookUp(); ioRegisters[0x50] = Memory.HookUpMemory(); //We have to replicate the state of the system post boot without running the bootrom if (bootROM == null) { //registers CPU.SetStateWithoutBootrom(); //timers Timers.SetStateWithoutBootrom(); //sound APU.SetStateWithoutBootrom(); //graphics TODO: we can't really set up the graphics environment correctly //because we will have to also initialize the internal renderer state correctly PPU.SetStateWithoutBootrom(); InterruptRegisters.SetStateWithoutBootrom(); } }
public stanje provjeraAPU(APU apu) { }
public void AttachAPU(APU aAPU) { m_apu = aAPU; }
public stanje provjeraAPU(APU apu) { return(stanje.prvo); }
public SOUNDCNT_X(APU apu) { this.apu = apu; }
public SOUNDCNT_H(APU apu, ARM7TDMI.cTimer Timer0, ARM7TDMI.cTimer Timer1) { this.apu = apu; this.Timers[0] = Timer0; this.Timers[1] = Timer1; }