// Use this for initialization
    void Start()
    {
        // some initializations variables
        m_player = GetComponent <APCharacterController>();
        m_anim   = GetComponent <Animator>();

        m_godMode     = false;
        m_godModeTime = 0f;

        // save ref to our sample GUI here
        m_gui = GameObject.FindObjectOfType <APSampleGUI>();
    }