/// <summary> /// Connect a callback to a camera for texture updates. /// </summary> /// <param name="cameraId"> /// The ID of the camera to connect this texture to. Only <code>TANGO_CAMERA_COLOR</code> and /// <code>TANGO_CAMERA_FISHEYE</code> are supported. /// </param> /// <param name="callback">Function called when a new frame is available from the camera.</param> internal static void SetCallback(TangoEnums.TangoCameraId cameraId, APIOnTextureAvailable callback) { int returnValue = API.TangoService_connectOnTextureAvailable(cameraId, IntPtr.Zero, callback); if (returnValue == Common.ErrorType.TANGO_SUCCESS) { Debug.Log(CLASS_NAME + ".SetCallback(OnTextureAvailable) Callback was set."); } else { Debug.Log(CLASS_NAME + ".SetCallback(OnTextureAvailable) Callback was not set!"); } }
/// <summary> /// DEPRECATED: Connect a Texture IDs to a camera. /// /// The camera is selected via TangoCameraId. Currently only TANGO_CAMERA_COLOR is supported. The texture /// handles will be regenerated by the API on startup after which the application can use them, and will be /// packed RGBA8888 data containing bytes of the image (so a single RGBA8888 will pack 4 neighboring pixels). /// If the config flag experimental_image_pixel_format is set to HAL_PIXEL_FORMAT_YCrCb_420_SP, texture_y will /// pack 1280x720 pixels into a 320x720 RGBA8888 texture. texture_Cb and texture_Cr will contain copies of /// the 2x2 downsampled interleaved UV planes packed similarly. If experimental_image_pixel_format is set to /// HAL_PIXEL_FORMAT_YV12 then texture_y will have a stride of 1536 containing 1280 columns of data, packed /// similarly in a RGBA8888 texture. texture_Cb and texture_Cr will be 2x2 downsampled versions of the same. /// See YV12 and NV21 formats for details. /// /// Note: The first scan-line of the color image is reserved for metadata instead of image pixels. /// </summary> /// <param name="cameraId"> /// The ID of the camera to connect this texture to. Only TANGO_CAMERA_COLOR and TANGO_CAMERA_FISHEYE are /// supported. /// </param> /// <param name="textures">The texture IDs to use for the Y, Cb, and Cr planes.</param> /// <param name="callback">Callback method.</param> internal static void ExperimentalConnectTexture( TangoEnums.TangoCameraId cameraId, YUVTexture textures, APIOnTextureAvailable callback) { #if UNITY_EDITOR if (cameraId == TangoEnums.TangoCameraId.TANGO_CAMERA_COLOR) { m_emulatedExpId_Y = (RenderTexture)textures.m_videoOverlayTextureY; m_emulatedExpId_CbCr = (RenderTexture)textures.m_videoOverlayTextureCb; } #else int returnValue = API.TangoService_Experimental_connectTextureIdUnity( cameraId, (uint)textures.m_videoOverlayTextureY.GetNativeTexturePtr().ToInt64(), (uint)textures.m_videoOverlayTextureCb.GetNativeTexturePtr().ToInt64(), (uint)textures.m_videoOverlayTextureCr.GetNativeTexturePtr().ToInt64(), IntPtr.Zero, callback); if (returnValue != Common.ErrorType.TANGO_SUCCESS) { Debug.Log("VideoOverlayProvider.ConnectTexture() Texture was not connected to camera!"); } #endif }
public static int TangoService_Experimental_connectTextureIdUnity( TangoEnums.TangoCameraId id, UInt32 texture_y, UInt32 texture_Cb, UInt32 texture_Cr, IntPtr context, APIOnTextureAvailable callback) { return Common.ErrorType.TANGO_SUCCESS; }
public static int TangoService_connectOnTextureAvailable( TangoEnums.TangoCameraId cameraId, IntPtr context, APIOnTextureAvailable callback) { return Common.ErrorType.TANGO_SUCCESS; }
public static extern int TangoService_Experimental_connectTextureIdUnity( TangoEnums.TangoCameraId id, UInt32 texture_y, UInt32 texture_Cb, UInt32 texture_Cr, IntPtr context, APIOnTextureAvailable callback);
public static extern int TangoService_connectOnTextureAvailable( TangoEnums.TangoCameraId cameraId, IntPtr ContextMenu, APIOnTextureAvailable callback);
public static int TangoService_Experimental_connectTextureIdUnity( TangoEnums.TangoCameraId id, UInt32 texture_y, UInt32 texture_Cb, UInt32 texture_Cr, IntPtr context, APIOnTextureAvailable callback) { return(Common.ErrorType.TANGO_SUCCESS); }
public static int TangoService_connectOnTextureAvailable( TangoEnums.TangoCameraId cameraId, IntPtr context, APIOnTextureAvailable callback) { return(Common.ErrorType.TANGO_SUCCESS); }