void currentBulletMethod()
    {
        currentBullet       = ams_GunManagement.currentBullet;
        currentBulletScript = currentBullet.GetComponent <AMS_Bullet>();

        if (currentBulletScript == null)
        {
            currentBulletScript = currentBullet.GetComponentInChildren <AMS_Bullet>();
        }
        currentBulletContactDamage = currentBulletScript.contactDamage;
    }
    //public int Gun1BulletContactDamage;
    //public int Gun2BulletContactDamage;
    // public int TempBulletContactDamage;
//  public GameObject TempbulletObject;


    // Start is called before the first frame update
    void Start()
    {
        ams_GunManagement = GameObject.Find("MainPlayer").GetComponent <AMS_GunManagement>();
        // Gun1Bullet = ams_GunManagement.gun1Bullet;
        // Gun2Bullet = ams_GunManagement.gun2Bullet;
        currentBullet              = ams_GunManagement.currentBullet;
        currentBulletScript        = currentBullet.GetComponent <AMS_Bullet>();
        currentBulletContactDamage = currentBulletScript.contactDamage;
        // ams_Bullet1Script = Gun1Bullet.GetComponent<AMS_Bullet>();
        // Gun1BulletContactDamage = ams_Bullet1Script.contactDamage;
    }