void Awake()
 {
     aiGrnd = GetComponent <AI_GroundAttack>();
     myRWR  = GetComponent <RWR>();
     myRb   = GetComponent <Rigidbody>();
     airAI  = GetComponent <AI_Aircraft>();
     flare  = GetComponent <FlareEmitter>();
 }
Exemple #2
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 void Awake()
 {
     pm     = PerspectiveManager.getPManager();
     flight = GetComponent <RealFlightControl>();
     myFlow = GetComponent <CombatFlow>();
     myRb   = GetComponent <Rigidbody>();
     ai     = GetComponent <AI_Aircraft>();
 }
Exemple #3
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 void Awake()
 {
     aiAir            = GetComponent <AI_Aircraft>();
     myFlow           = GetComponent <CombatFlow>();
     outgoingMissiles = new List <BasicMissile>();
     hardpoints       = GetComponent <PlayerInput_Aircraft>().hardpointController;
     myRadar          = GetComponent <Radar>();
     aiEvade          = GetComponent <AI_MissileEvade>();
     aiGrndAttack     = GetComponent <AI_GroundAttack>();
 }