void Awake() { aiGrnd = GetComponent <AI_GroundAttack>(); myRWR = GetComponent <RWR>(); myRb = GetComponent <Rigidbody>(); airAI = GetComponent <AI_Aircraft>(); flare = GetComponent <FlareEmitter>(); }
void Awake() { pm = PerspectiveManager.getPManager(); flight = GetComponent <RealFlightControl>(); myFlow = GetComponent <CombatFlow>(); myRb = GetComponent <Rigidbody>(); ai = GetComponent <AI_Aircraft>(); }
void Awake() { aiAir = GetComponent <AI_Aircraft>(); myFlow = GetComponent <CombatFlow>(); outgoingMissiles = new List <BasicMissile>(); hardpoints = GetComponent <PlayerInput_Aircraft>().hardpointController; myRadar = GetComponent <Radar>(); aiEvade = GetComponent <AI_MissileEvade>(); aiGrndAttack = GetComponent <AI_GroundAttack>(); }