Exemple #1
0
        private static void doBotDamage(int damage, Entity player, string weapon, Entity botHitbox, string MOD, Vector3 point, bool skipFeedback = false)
        {
            int hitDamage;

            if (AIZ.weaponIsUpgrade(weapon))
            {
                hitDamage = damage / 2;                             //Base upgraded damage
            }
            else if (AIZ.isHellMap)
            {
                hitDamage = damage / 2;                    //Hellmap damage
            }
            else
            {
                hitDamage = damage / (1 + ((int)roundSystem.Wave / 2)); //Base damage
            }
            if (MOD == "MOD_MELEE")
            {
                hitDamage = damage / (((int)roundSystem.Wave + 1) / 2);                    //Melee damage
            }
            if (weapon == "iw5_p99_mp_tactical_xmags" && MOD == "MOD_MELEE")
            {
                hitDamage = 350;                                                             //P99 Upgraded damage
            }
            if (weapon == "iw5_riotshield_mp")
            {
                hitDamage = damage * 2;                             //Upgraded shield
            }
            if (AIZ.isWeaponDeathMachine(weapon))
            {
                hitDamage = damage * 4;
            }

            if (MOD != "MOD_MELEE")
            {
                if (weapon.Contains("iw5_deserteagle_mp") || weapon == "at4_mp" || weapon.Contains("iw5_44magnum_mp") || weapon.StartsWith("iw5_mp412"))
                {
                    hitDamage = damage;                                                                                                                                     //Specials damage
                }
                //Weapon tweaks
                if (AIZ.isSniper(weapon) || weapon.Contains("iw5_dragunov_mp"))
                {
                    hitDamage = (damage *= 2);                                                            //Sniper damage
                }
                if (AIZ.isShotgun(weapon))
                {
                    hitDamage = (int)(hitDamage * 4f);                       //Shotgun multiplier
                }
                if (weapon == "gl_mp")
                {
                    hitDamage = 10000;                   //GL
                }
                else if (weapon == "iw5_xm25_mp")
                {
                    hitDamage = damage;
                }
                else if (weapon == "xm25_mp")
                {
                    hitDamage = damage * 2;
                }
                else if (weapon == "iw5_mk14_mp")
                {
                    hitDamage *= 2;
                }
                else if (weapon.StartsWith("iw5_mk14_mp_reflex_xmags_camo11"))
                {
                    hitDamage *= 3;
                }
                else if (weapon == "iw5_1887_mp_camo11")
                {
                    hitDamage = 100;
                }
                else if (weapon == "iw5_mk12spr_mp_acog_xmags")
                {
                    hitDamage = 500;                                            //Heli Sniper damage
                }
                //if (weapon == "uav_strike_missile_mp") hitDamage = damage;//Thundergun
            }

            if (MOD == "MOD_HEADSHOT")
            {
                hitDamage *= 3;
            }

            else if (MOD == "MOD_PASSTHRU")
            {
                hitDamage = damage;                            //Script usage
            }
            else if ((MOD == "MOD_EXPLOSIVE" || MOD == "MOD_GRENADE_SPLASH") && botHitbox.GetField <int>("damageTaken") >= botHitbox.GetField <int>("currentHealth") * 0.7f && botHitbox.GetField <Entity>("parent").HasField("head"))
            {
                botToCrawler(botHitbox);
            }

            if (instaKillTime > 0 && !botHitbox.HasField("isBoss"))
            {
                botHitbox.SetField("damageTaken", botHitbox.GetField <int>("currentHealth"));
            }
            else
            {
                botHitbox.SetField("damageTaken", botHitbox.GetField <int>("damageTaken") + hitDamage);
            }

            if ((botHitbox.GetField <int>("damageTaken") >= botHitbox.GetField <int>("currentHealth") * 0.85f && MOD == "MOD_HEADSHOT" && botHitbox.GetField <Entity>("parent").HasField("head")) || (instaKillTime > 0 && botHitbox.GetField <Entity>("parent").HasField("head")))
            {
                Entity head = botHitbox.GetField <Entity>("parent").GetField <Entity>("head");
                head.Hide();
                botHitbox.GetField <Entity>("parent").GetField <Entity>("headHitbox").SetCanDamage(false);
                PlayFX(AIZ.fx_headshotBlood, head.Origin);
                if (instaKillTime == 0)
                {
                    OnInterval(1000, () => runBotBleedout(player, botHitbox));
                }
            }

            if (!AIZ.isPlayer(player) || !player.HasField("isDown"))
            {
                return;
            }

            if (!botHitbox.GetField <Entity>("parent").GetField <bool>("primedForNuke"))
            {
                int pointGain = 10;
                if (doublePointsTime > 0)
                {
                    pointGain *= 2;
                }

                if (MOD != "MOD_PASSTHRU")
                {
                    player.SetField("cash", player.GetField <int>("cash") + pointGain);
                    hud.scorePopup(player, pointGain);
                }
                AIZ.addRank(player, pointGain);
            }

            if (skipFeedback || !AIZ.isPlayer(player) || !player.HasField("hud_damageFeedback"))
            {
                return;
            }

            HudElem combatHighFeedback = player.GetField <HudElem>("hud_damageFeedback");

            combatHighFeedback.Alpha = 1;
            player.PlayLocalSound("MP_hit_alert");
            combatHighFeedback.FadeOverTime(1);
            combatHighFeedback.Alpha = 0;
        }
Exemple #2
0
        public static void onBotDamage(Entity hitbox, Parameter damage, Parameter attacker, Parameter direction_vec, Parameter point, Parameter meansOfDeath, Parameter modelName, Parameter partName, Parameter tagName, Parameter iDFlags, Parameter weapon, bool isCrawler, bool isBoss)
        {
            if ((string)weapon == "iw5_usp45_mp_akimbo_silencer02" || AIZ.isRayGun((string)weapon))
            {
                return;
            }

            Entity currentBot = hitbox.GetField <Entity>("parent");

            if (!botsInPlay.Contains(currentBot))
            {
                return;
            }
            Entity player = (Entity)attacker;

            if ((string)weapon == "remote_uav_weapon_mp" && attacker.As <Entity>().HasField("owner"))//UAV tweaks
            {
                player       = attacker.As <Entity>().GetField <Entity>("owner");
                meansOfDeath = "MOD_PASSTHRU";
                damage       = 50;
            }
            else if ((string)weapon == "sentry_minigun_mp")//Sentry tweaks
            {
                player       = attacker.As <Entity>().GetField <Entity>("owner");
                meansOfDeath = "MOD_PASSTHRU";
                damage       = 10;
            }
            else if ((string)weapon == "manned_gl_turret_mp")//Sentry tweaks
            {
                player       = attacker.As <Entity>().GetField <Entity>("owner");
                meansOfDeath = "MOD_PASSTHRU";
                damage       = 300;
            }
            else if ((string)weapon == "remote_tank_projectile_mp" || (string)weapon == "uav_strike_projectile_mp")
            {
                player       = attacker.As <Entity>().GetField <Entity>("owner");
                meansOfDeath = "MOD_PASSTHRU";
            }
            else if ((string)weapon == "ac130_25mm_mp")//A10 tweaks
            {
                //player = attacker.As<Entity>().GetField<Entity>("owner");
                meansOfDeath = "MOD_PASSTHRU";
            }

            //Utilities.PrintToConsole((string)meansOfDeath);

            if ((string)meansOfDeath == "MOD_BLEEDOUT")
            {
                Vector3 org = currentBot.GetTagOrigin("j_head");
                PlayFX(AIZ.fx_headshotBlood, org);
                doBotDamage((int)damage, player, (string)weapon, hitbox, (string)meansOfDeath, point.As <Vector3>(), true);
            }
            else
            {
                if ((string)weapon != "sentry_minigun_mp" && (string)weapon != "manned_gl_turret_mp" && (string)weapon != "remote_uav_weapon_mp" && (string)meansOfDeath != "MOD_EXPLOSIVE_BULLET")
                {
                    PlayFX(AIZ.fx_blood, point.As <Vector3>());                                                                                                                                                                               //Only play FX if the weapon isn't a script weapon
                }
                doBotDamage((int)damage, player, (string)weapon, hitbox, (string)meansOfDeath, point.As <Vector3>());
            }
            string botState = currentBot.GetField <string>("state");

            if (botState != "hurt" && botState != "attacking" && (string)meansOfDeath != "MOD_BLEEDOUT")
            {
                if (!isCrawler && !isBoss)
                {
                    playAnimOnBot(currentBot, getHurtAnim(hitbox));
                }
                else if (isBoss)
                {
                    playAnimOnBot(currentBot, anim_runHurt);
                }
                currentBot.SetField("state", "hurt");
                AfterDelay(500, () =>
                           currentBot.SetField("state", "post_hurt"));
            }

            updateBotLastActiveTime(currentBot);

            if (hitbox.GetField <int>("damageTaken") >= hitbox.GetField <int>("currentHealth"))
            {
                currentBot.SetField("isAlive", false);
                if (currentBot.HasField("isOnCompass") && currentBot.GetField <bool>("isOnCompass"))
                {
                    /*
                     * Objective_Delete(currentBot.GetField<int>("compassID"));
                     * h_mapEdit._objIDList[currentBot.GetField<int>("compassID")] = false;
                     * h_mapEdit._objIDs.Remove(currentBot);
                     * currentBot.ClearField("compassID");
                     */
                    mapEdit.removeObjID(currentBot);
                    currentBot.SetField("isOnCompass", false);
                }
                hitbox.SetCanDamage(false);
                hitbox.SetCanRadiusDamage(false);
                hitbox.SetModel("tag_origin");//Change model to avoid the dead bot's hitbox blocking shots
                //if (isBoss) hitbox.Delete();
                if (AIZ.isPlayer(player))
                {
                    if (currentBot.HasField("primedForNuke") && !currentBot.GetField <bool>("primedForNuke"))
                    {
                        int pointGain = 50;
                        if ((string)meansOfDeath == "MOD_HEADSHOT")
                        {
                            pointGain = 100;
                        }
                        if ((string)meansOfDeath == "MOD_MELEE")
                        {
                            pointGain = 130;
                        }

                        if (doublePointsTime > 0)
                        {
                            pointGain *= 2;
                        }

                        if ((string)meansOfDeath != "MOD_PASSTHRU")
                        {
                            player.SetField("cash", player.GetField <int>("cash") + pointGain);
                            hud.scorePopup(player, pointGain);
                        }
                        AIZ.addRank(player, pointGain);
                    }
                    player.Kills++;
                    if (player.HasField("aizHud_created"))
                    {
                        player.SetField("points", player.GetField <int>("points") + 1);
                        HudElem pointNumber = player.GetField <HudElem>("hud_pointNumber");
                        pointNumber.SetValue(player.GetField <int>("points"));
                    }
                    killstreaks.checkKillstreak(player);
                }
                currentBot.MoveTo(currentBot.Origin, 0.05f);

                if (isCrawler || currentBot.HasField("hasBeenCrippled"))
                {
                    playAnimOnBot(currentBot, crawlerAnim_death);
                }
                else
                {
                    //Log.Write(LogLevel.All, (string)meansOfDeath);

                    /*
                     * if ((string)meansOfDeath == "MOD_EXPLOSIVE" || (string)meansOfDeath == "MOD_GRENADE_SPLASH")
                     * {
                     *  currentBot.Angles = VectorToAngles(point.As<Vector3>() - currentBot.Origin);
                     *  int randomAnim = g_AIZ.rng.Next(anim_death_explode.Length);
                     *  currentplayAnimOnBot(bot, anim_death_explode[randomAnim]);
                     * }
                     * else
                     */
                    //{
                    int randomAnim = AIZ.rng.Next(anim_deaths.Length);
                    playAnimOnBot(currentBot, anim_deaths[randomAnim]);
                    //}
                }

                if (currentBot.HasField("hasBeenCrippled"))
                {
                    currentBot.ClearField("hasBeenCrippled");
                }

                if (isCrawler)
                {
                    AfterDelay(500, () => currentBot.MoveTo(currentBot.Origin + new Vector3(0, 0, 2500), 5));
                }

                AfterDelay(5000, () => despawnBot(currentBot, isCrawler, isBoss));
                botsInPlay.Remove(currentBot);
                onBotUpdate();
                roundSystem.checkForEndRound();
                if (isCrawler && roundSystem.isCrawlerWave && (botsInPlay.Count == 0 && botsForWave == spawnedBots) && perkDropsEnabled && AIZ.isHellMap)
                {
                    bonusDrops.spawnBonusDrop(bonusDrops.dropTypes.perk, currentBot.Origin); return;
                }
                if (!isBoss)
                {
                    bonusDrops.dropTypes bonusType = bonusDrops.checkForBonusDrop();
                    if (bonusType != bonusDrops.dropTypes.none)
                    {
                        bonusDrops.spawnBonusDrop(bonusType, currentBot.Origin);
                    }
                }
            }
        }