public static void findKnightMate()
        {
            /*
             * Starting position (White to play)
             +---------------+
             |r k r _ _ _ _ _| 8
             |p p p _ _ p p p| 7
             |_ _ _ _ _ _ _ _| 6
             |_ _ _ _ N _ _ _| 5
             |_ _ _ _ _ _ _ _| 4
             |_ _ _ _ _ _ _ _| 3
             |_ _ _ _ _ _ _ _| 2
             |_ _ K _ _ _ _ _| 1
             +---------------+
             * A B C D E F G H
             */
            var board = BoardFactory.LoadBoardFromFen("rkr5/ppp2ppp/8/4N3/8/8/8/2K5 w - - 0 1");

            var moves = board.GetMoves();
            //var minmax = new MinMaxAI();
            //BestMove foundMove = minmax.MinMaxList(board, 1)[0];


            var aiWorkers = new AIWorkerManager();

            aiWorkers.spawnWorkers(3);
            aiWorkers.analyzeBoard(board, 1).Wait();
            aiWorkers.killWorkers();
            EvaluatedMove foundMove = aiWorkers.GetBestMove();

            Assert.AreEqual(BoardStateOffset.D7, foundMove.move.targetPosition);
        }
        public void keepPlayingEvenWhenLost()
        {
            /*
             * Starting position (Black to play)
             +---------------+
             |B _ _ _ _ _ _ _| 8
             |_ _ _ _ _ P R p| 7
             |_ _ _ _ N _ _ k| 6
             |_ _ _ p _ _ p _| 5
             |_ _ _ _ _ _ _ _| 4
             |_ _ _ _ P _ P _| 3
             |P _ _ _ _ _ K _| 2
             |_ _ _ _ _ _ _ _| 1
             +---------------+
             * A B C D E F G H
             */
            var board = BoardFactory.LoadBoardFromFen("B7/5PRp/4N2k/3p2p1/8/4P1P1/P5K1/8 b - - 0 2");

            var moves = board.GetMoves();


            var aiWorkers = new AIWorkerManager();

            aiWorkers.spawnWorkers(3);
            aiWorkers.analyzeBoard(board, 5).Wait();
            aiWorkers.killWorkers();
            EvaluatedMove foundMove = aiWorkers.GetBestMove();

            Assert.IsTrue(MoveHelper.isValidMove(foundMove.move));
        }
        public void keepPlayingEvenWhenLostSimpler()
        {
            /*
             * Starting position (Black to play)
             +---------------+
             |_ _ _ _ _ _ _ k| 8
             |p R p _ _ _ p _| 7
             |P p P _ _ _ P _| 6
             |_ P _ _ _ _ p _| 5
             |_ _ _ _ _ _ _ _| 4
             |_ _ _ _ _ _ _ _| 3
             |_ _ _ _ _ _ _ _| 2
             |_ _ _ _ _ _ _ _| 1
             +---------------+
             * A B C D E F G H
             */
            var board = BoardFactory.LoadBoardFromFen("7k/pRp3p1/PpP3P1/1P4p1/8/8/8/8 b - - 0 1");

            var moves = board.GetMoves();

            var aiWorkers = new AIWorkerManager();

            aiWorkers.spawnWorkers(3);
            aiWorkers.analyzeBoard(board, 2).Wait();
            aiWorkers.killWorkers();
            EvaluatedMove foundMove = aiWorkers.GetBestMove();

            Assert.IsTrue(MoveHelper.isValidMove(foundMove.move));
        }
        public static void findMateIn2()
        {
            /*
             * Starting position (White to play)
             +---------------+
             |r n b k _ _ r _| 8
             |p p p p _ p B p| 7
             |_ _ _ q _ _ _ _| 6
             |_ _ _ _ _ _ _ _| 5
             |_ _ B _ _ _ Q _| 4
             |_ _ _ _ _ _ _ _| 3
             |P _ _ _ _ _ P P| 2
             |R _ _ _ R _ K _| 1
             +---------------+
             * A B C D E F G H
             */
            var board = BoardFactory.LoadBoardFromFen("rnbk2r1/pppp1pBp/3q4/8/2B3Q1/8/P5PP/R3R1K1 w - - 0 1");

            var moves = board.GetMoves();

            var aiWorkers = new AIWorkerManager();

            aiWorkers.spawnWorkers(3);
            aiWorkers.analyzeBoard(board, 3).Wait();
            aiWorkers.killWorkers();
            EvaluatedMove foundMove = aiWorkers.GetBestMove();

            Assert.AreEqual(BoardStateOffset.F6, foundMove.move.targetPosition);
        }
        public static void findQueenMate()
        {
            /*
             * Starting position (White to play)
             +---------------+
             |_ k _ _ _ _ _ _| 8
             |p p p p _ p p p| 7
             |_ _ _ _ _ _ _ _| 6
             |_ _ _ _ Q _ _ _| 5
             |_ _ _ _ _ _ _ _| 4
             |_ _ _ _ _ _ _ _| 3
             |_ _ _ _ _ _ _ _| 2
             |_ _ K _ _ _ _ _| 1
             +---------------+
             * A B C D E F G H
             */
            var board = BoardFactory.LoadBoardFromFen("1k6/pppp1ppp/8/4Q3/8/8/8/2K5 w - - 0 1");

            var moves    = board.GetMoves();
            var bestMove = moves.FindTargetPosition(BoardStateOffset.E8);

            var aiWorkers = new AIWorkerManager();

            aiWorkers.spawnWorkers(3);
            aiWorkers.analyzeBoard(board, 1).Wait();
            aiWorkers.killWorkers();
            EvaluatedMove foundMove = aiWorkers.GetBestMove();

            Assert.AreEqual(bestMove.targetPosition, foundMove.move.targetPosition);
        }
Exemple #6
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        public void solvePositionWorker()
        {
            var ai = new AIWorkerManager();

            ai.spawnWorkers(workers);
            Task.Run(async() => {
                await ai.analyzeBoard(board, depth);
            }).GetAwaiter().GetResult();
            ai.killWorkers();
        }
        public static void defendAgainstMate()
        {
            /*
             * Starting position (White to play)
             +---------------+
             |_ _ _ _ _ _ k _| 8
             |_ _ _ _ _ _ _ _| 7
             |_ _ _ _ _ _ _ _| 6
             |_ _ _ r _ _ _ _| 5
             |_ _ _ _ _ _ _ _| 4
             |_ _ _ _ p _ p _| 3
             |_ _ _ _ P _ P _| 2
             |_ _ N _ _ _ K _| 1
             +---------------+
             * A B C D E F G H
             * C1 -> D3 (expected line to protect against mate on D1)
             +---------------+
             |_ _ _ _ _ _ k _| 8
             |_ _ _ _ _ _ _ _| 7
             |_ _ _ _ _ _ _ _| 6
             |_ _ _ r _ _ _ _| 5
             |_ _ _ _ _ _ _ _| 4
             |_ _ _ N p _ p _| 3
             |_ _ _ _ P _ P _| 2
             |_ _ _ _ _ _ K _| 1
             +---------------+
             * A B C D E F G H
             * D5 -> D3
             +---------------+
             |_ _ _ _ _ _ k _| 8
             |_ _ _ _ _ _ _ _| 7
             |_ _ _ _ _ _ _ _| 6
             |_ _ _ _ _ _ _ _| 5
             |_ _ _ _ _ _ _ _| 4
             |_ _ _ r p _ p _| 3
             |_ _ _ _ P _ P _| 2
             |_ _ _ _ _ _ K _| 1
             +---------------+
             * A B C D E F G H
             */
            var board = BoardFactory.LoadBoardFromFen("6k1/8/8/3r4/8/4p1p1/4P1P1/2N3K1 w - - 0 1");

            var moves     = board.GetMoves();
            var aiWorkers = new AIWorkerManager();

            aiWorkers.spawnWorkers(3);
            aiWorkers.analyzeBoard(board, 3).Wait();
            aiWorkers.killWorkers();
            EvaluatedMove foundMove = aiWorkers.GetBestMove();

            // the rook has to move to e3 to defend against mate(d4->e2)
            Assert.AreEqual(BoardStateOffset.D3, foundMove.move.targetPosition);
        }
Exemple #8
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        public async Task <Move> GetAiMove(int diffculty, ChessGame game)
        {
            var ai = new AIWorkerManager();

            ai.spawnWorkers(chessConfig.Threads);

            await ai.analyzeBoard(game.GetBoard(), diffculty, new Stack <Move>());

            var move = ai.GetBestMove();

            ai.killWorkers();

            return(move.move);
        }
        public static void findMateIn3()
        {
            /*
             * Starting position (White to play)
             +---------------+
             |r _ b _ n _ _ r| 8
             |_ q _ n N p b k| 7
             |_ p _ p _ _ p _| 6
             |p _ _ N p P P p| 5
             |_ _ P _ P _ _ P| 4
             |_ _ _ B B _ _ _| 3
             |P P _ _ _ _ _ _| 2
             |R _ _ Q K _ _ R| 1
             +---------------+
             * A B C D E F G H
             * D1 -> H5
             +---------------+
             |r _ b _ n _ _ r| 8
             |_ q _ n N p b k| 7
             |_ p _ p _ _ p _| 6
             |p _ _ N p P P Q| 5
             |_ _ P _ P _ _ P| 4
             |_ _ _ B B _ _ _| 3
             |P P _ _ _ _ _ _| 2
             |R _ _ _ K _ _ R| 1
             +---------------+
             * A B C D E F G H
             * G6 -> H5
             +---------------+
             |r _ b _ n _ _ r| 8
             |_ q _ n N p b k| 7
             |_ p _ p _ _ _ _| 6
             |p _ _ N p P P p| 5
             |_ _ P _ P _ _ P| 4
             |_ _ _ B B _ _ _| 3
             |P P _ _ _ _ _ _| 2
             |R _ _ _ K _ _ R| 1
             +---------------+
             * A B C D E F G H
             * G5 -> G6
             +---------------+
             |r _ b _ n _ _ r| 8
             |_ q _ n N p b k| 7
             |_ p _ p _ _ P _| 6
             |p _ _ N p P _ p| 5
             |_ _ P _ P _ _ P| 4
             |_ _ _ B B _ _ _| 3
             |P P _ _ _ _ _ _| 2
             |R _ _ _ K _ _ R| 1
             +---------------+
             * A B C D E F G H
             * F7 -> G6
             +---------------+
             |r _ b _ n _ _ r| 8
             |_ q _ n N _ b k| 7
             |_ p _ p _ _ p _| 6
             |p _ _ N p P _ p| 5
             |_ _ P _ P _ _ P| 4
             |_ _ _ B B _ _ _| 3
             |P P _ _ _ _ _ _| 2
             |R _ _ _ K _ _ R| 1
             +---------------+
             * A B C D E F G H
             * F5 -> G6 (Mate)
             +---------------+
             |r _ b _ n _ _ r| 8
             |_ q _ n N _ b k| 7
             |_ p _ p _ _ P _| 6
             |p _ _ N p _ _ p| 5
             |_ _ P _ P _ _ P| 4
             |_ _ _ B B _ _ _| 3
             |P P _ _ _ _ _ _| 2
             |R _ _ _ K _ _ R| 1
             +---------------+
             * A B C D E F G H
             */
            var board = BoardFactory.LoadBoardFromFen("r1b1n2r/1q1nNpbk/1p1p2p1/p2NpPPp/2P1P2P/3BB3/PP6/R2QK2R w - - 0 1");

            var aiWorkers = new AIWorkerManager();

            aiWorkers.spawnWorkers(3);
            aiWorkers.analyzeBoard(board, 5).Wait();
            aiWorkers.killWorkers();
            EvaluatedMove foundMove = aiWorkers.GetBestMove();

            if (!(foundMove.move.targetPosition == BoardStateOffset.H5 || foundMove.move.targetPosition == BoardStateOffset.G6))
            {
                Assert.Fail($"found move {MoveHelper.ReadableMove(foundMove.move)}");
            }
        }