public virtual void SpawnNPCs() { for (int i = 0; i < numNPCs; i++) { GameObject person = Instantiate(npcObject, new Vector3(Random.Range(worldMinX, worldMaxX), Random.Range(worldMinY, worldMaxY)), Quaternion.identity, objectContainer.transform); AIWalk npcScript = person.GetComponent <AIWalk>(); npcScript.worldObject = gameObject; npcList.Add(npcScript); } }
override public void SpawnNPCs() { for (int i = 0; i < numNPCs; i++) { GameObject person = PhotonNetwork.Instantiate("NPCNetworked", new Vector3(Random.Range(worldMinX, worldMaxX), Random.Range(worldMinY, worldMaxY)), Quaternion.identity, 0); person.transform.parent = objectContainer.transform; AIWalk npcScript = person.GetComponent <AIWalk>(); npcScript.worldObject = gameObject; npcList.Add(npcScript); } }
public void ChooseNewTarget() { List <AIWalk> infected = worldSpawner.npcList.FindAll(x => x.GetInfectData() != AIWalk.InfectData.NONE); float testDistance = 1000; foreach (AIWalk npc in infected) { float d = Vector3.Distance(npc.transform.position, transform.position); if (d < testDistance) { targetNPC = npc; testDistance = d; } } if (infected.Count == 0) { targetNPC = worldSpawner.npcList.ToArray()[Random.Range(0, worldSpawner.npcList.Count - 1)]; } }