Exemple #1
0
 public GlobalVariableLibrary()
 {
     inputVariables       = new InputVariables();
     gameSettingVariables = new GameSettingVariables();
     shipVariables        = new ShipVariables();
     projectileVariables  = new ProjectileVariables();
     powerUpVariables     = new PowerUpVariables();
     sceneVariables       = new SceneVariables();
     uiVariables          = new UIVariables();
     aiVariables          = new AIVariables();
     networkingVariables  = new NetworkingVariables();
 }
 // Start is called before the first frame update
 void Start()
 {
     AIVariables = GetComponent <AIVariables>();
 }
Exemple #3
0
 // Start is called before the first frame update
 void Start()
 {
     AiVariables = GetComponentInParent <AIVariables>();
 }