public GlobalVariableLibrary() { inputVariables = new InputVariables(); gameSettingVariables = new GameSettingVariables(); shipVariables = new ShipVariables(); projectileVariables = new ProjectileVariables(); powerUpVariables = new PowerUpVariables(); sceneVariables = new SceneVariables(); uiVariables = new UIVariables(); aiVariables = new AIVariables(); networkingVariables = new NetworkingVariables(); }
// Start is called before the first frame update void Start() { AIVariables = GetComponent <AIVariables>(); }
// Start is called before the first frame update void Start() { AiVariables = GetComponentInParent <AIVariables>(); }