private void CheckHitPlayer() { if (!AttackHit && AIUtility.HitPlayer(Entity.transform.position, Attack, Context.PlayerLayer)) { AttackHit = true; Entity.GetComponent <SpeedManager>().SelfSpeed.x = 0; } }
private void CheckHitPlayer() { if (!AttackHit) { if (AIUtility.HitPlayer(Magic.transform.position, MagicAttack, Context.PlayerLayer)) { AttackHit = true; } } }