void Start() { ai = GetComponentInParent <AISlime>(); }
public void Initialize() { deckSingleton = GameObject.FindGameObjectWithTag("Deck").GetComponent <CharacterDeck>(); switch (type) { case unitType.EVOKER: hp = 5; maxhp = hp; InitialValue = 4; avatar = FindObjectOfType <TOManager>().avatars[0]; break; case unitType.BATTLEMAGE: hp = 10; maxhp = hp; InitialValue = 5; avatar = FindObjectOfType <TOManager>().avatars[1]; break; case unitType.WHITEMAGE: hp = 7; maxhp = hp; InitialValue = 6; avatar = FindObjectOfType <TOManager>().avatars[2]; break; case unitType.SLIME: hp = 7; maxhp = hp; InitialValue = Random.Range(2, 6); checkCustomInit(); avatar = FindObjectOfType <TOManager>().avatars[3]; enemyAI = new AISlime(gameObject, predictDisplay, skillTextObject); enemyAI.unit = GetComponent <Unit>(); enemySkill = new ASEmptySkill(); break; case unitType.SKELETON: hp = 6; maxhp = hp; InitialValue = Random.Range(5, 10); checkCustomInit(); avatar = FindObjectOfType <TOManager>().avatars[4]; enemyAI = new AISkeleton(gameObject, predictDisplay, Projectile, skillTextObject); enemyAI.unit = GetComponent <Unit>(); enemySkill = new ASEmptySkill(); break; case unitType.DARK_RIFT: hp = 20; maxhp = hp; InitialValue = 1; checkCustomInit(); avatar = FindObjectOfType <TOManager>().avatars[5]; enemyAI = new AIDarkRift(gameObject, predictDisplay, AbyssalEye, HandofChaos, skillTextObject); enemyAI.unit = GetComponent <Unit>(); enemySkill = new ASEmptySkill(); break; case unitType.ABYSSAL_EYE: hp = 3; maxhp = 10; InitialValue = Random.Range(9, 12); checkCustomInit(); avatar = FindObjectOfType <TOManager>().avatars[6]; if (DarkRift == null) { Unit[] allUnits = FindObjectsOfType <Unit>(); foreach (Unit unit in allUnits) { if (unit.type == unitType.DARK_RIFT) { hp = 10; maxhp = 10; DarkRift = unit.gameObject; } } } enemyAI = new AIAbyssalEye(gameObject, predictDisplay, DarkRift, Projectile, skillTextObject); enemyAI.unit = GetComponent <Unit>(); enemySkill = new ASEmptySkill(); break; case unitType.HAND_OF_CHAOS: hp = 5; maxhp = 12; InitialValue = Random.Range(5, 7); checkCustomInit(); avatar = FindObjectOfType <TOManager>().avatars[7]; if (DarkRift == null) { Unit[] allUnits = FindObjectsOfType <Unit>(); foreach (Unit unit in allUnits) { if (unit.type == unitType.DARK_RIFT) { hp = 12; maxhp = 12; DarkRift = unit.gameObject; } } } enemyAI = new AIHandofChaos(gameObject, predictDisplay, DarkRift, skillTextObject); enemyAI.unit = GetComponent <Unit>(); enemySkill = new ASEmptySkill(); break; } if (CompareTag("Player")) { hp += deckSingleton.bonusHPCharacter01; InitialValue += deckSingleton.bonusInitiativeCharacter01; StartInitValue = InitialValue; maxhp = hp; } GameObject tempObj = Instantiate(HealthBar, Vector3.zero, Quaternion.Euler(0, 0, 0)); tempObj.transform.GetChild(1).GetComponent <HealthBar>().Initialize(gameObject); }