private void StartRandomRangedAttack() { canAttack = false; //canLookAtTarget = false; currentAttack = rangedAttacks[Random.Range(0, rangedAttacks.Count)]; anim.SetTrigger(currentAttack.attackName); }
private void StartAttack() { canAttack = false; canLookAtTarget = false; currentAttack = settings.GetRandomAttack(); anim.SetTrigger(currentAttack.attackName); }