// TODO 3: Capture perception events and add an entry if the player is detected // if the player stop from being seen, the entry should be "in the past memory" // Use this for initialization void Start() { perceptionManager = gameObject.GetComponent <AIPerceptionManager>(); memory = new Dictionary <string, BlackboardEntry>(); player = GameObject.FindGameObjectWithTag("Visual Emitter"); }
// Use this for initialization void Start() { playerKnowledge = new Dictionary <string, Knowledge>(); perceptionManager = GetComponent <AIPerceptionManager>(); }