public override void Act(GameObject player, GameObject npc) { playerTrans = player.transform; npcTrans = npc.transform; npcNav = npc.GetComponent <AINavAgent>(); npcNav.enabled = true; float playerDist = Vector3.Distance(npcTrans.position, playerTrans.position); if (npc.GetComponent <ZombieController>().soundDetector.Detect(player.GetComponent <PlayerController>(), playerDist)) { Debug.Log("Heard by " + npc.ToString()); destination = playerTrans.position; npcNav.SetDestination(destination); } npcNav.Resume(); npcNav.speed = 1f; }
public override void Act(GameObject player, GameObject npc) { playerTrans = player.transform; // Transform npcTrans = npc.transform; destination = playerTrans.position; npcNav = npc.GetComponent <AINavAgent>(); npcNav.enabled = true; npcNav.speed = 2f; if (doOnce == 0) { npcNav.SetDestination(destination); doOnce++; } npcNav.TrackMovingTarget(player.GetComponent <PlayerController>() as IAITrackable); }