public override void RunAction(StateController controller)
    {
        if (TopdownCharacter.instance)
        {
            Rigidbody2D    rb2d = controller.GetComponent <Rigidbody2D>();
            AIMovementData data = controller.GetComponent <AIMovementData>();
            if (rb2d && data)
            {
                // Get stored information

                Vector2 playerDirection = TopdownCharacter.instance.transform.position - controller.transform.position;
                Vector2 moveDirection   = Quaternion.Euler(0, 0, 90) * playerDirection;

                rb2d.velocity = moveDirection.normalized * data.moveSpeed;

                // Animation specific functions
                AIAnimationData anim = controller.GetComponent <AIAnimationData>();
                if (anim)
                {
                    anim.PlayAnimation("Move", playerDirection);
                }
            }
            else
            {
                Debug.LogWarning("AI Agent requires Rigidbody2D and AIMovementData components to work.");
            }
        }
    }
Exemple #2
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    // Use this for initialization
    void Start()
    {
        anim         = GetComponent <Animator> ();
        rigid        = GetComponent <Rigidbody> ();
        robotManager = GetComponentInParent <RSManager> ();
        agent        = GetComponent <NavMeshAgent> ();
        AIData       = GetComponent <AIMovementData> ();

        if (robotManager.isAI)
        {
            StartCoroutine(FindTarget());
            anim.SetBool("Forward", true);
            anim.SetFloat("x", 0.5f);
        }

        Invoke("SetPlayer", 0.1f);
    }