/// <summary> /// Gets a direction of tile2 related to tile1. /// </summary> /// <param name="tile1"></param> /// <param name="tile2"></param> /// <returns></returns> public static Direction GetDirection(TileIndex tile1, TileIndex tile2) { if ((tile1 == tile2) || !(AIMap.IsValidTile(tile1) && AIMap.IsValidTile(tile2))) { return(Direction.None); } int x1 = AIMap.GetTileX(tile1); int x2 = AIMap.GetTileX(tile2); int y1 = AIMap.GetTileY(tile1); int y2 = AIMap.GetTileY(tile2); if (y1 == y2) { // / return(x1 < x2 ? Direction.SouthWest : Direction.NorthEast); } else if (x1 == x2) { // \ return(y1 < y2 ? Direction.SouthEast : Direction.NorthWest); } return(Direction.None); }
private static bool IsClear(TileIndex topCorner, int width, int height) { if (!AITile.IsBuildableRectangle(topCorner, width, height)) { return(false); } var xx = AIMap.GetTileX(topCorner); var yy = AIMap.GetTileY(topCorner); for (var x = 0; x < width; x++) { for (var y = 0; y < height; y++) { var testTile = topCorner + AIMap.GetTileIndex(x, y); if (!AIMap.IsValidTile(testTile)) { return(false); } var slope = AITile.GetSlope(testTile); if (slope != AITile.SLOPE_FLAT) { return(false); } } } return(true); }
internal static List <PathInfo> GetNeighbors(TileIndex tile, PathInfo cameFrom, Action <TileIndex, string> sign = null) { var oldcost = cameFrom.Cost; var result = new List <PathInfo>(); var isFlat = AITile.GetSlope(tile) == AITile.SLOPE_FLAT; var dirs = new int[][] { new int[] { 0, 1 }, new int[] { 0, -1 }, new int[] { 1, 0 }, new int[] { -1, 0 } }; var oldDir = (cameFrom.Previous != null) ? Helper.GetDirection(cameFrom.Previous.Tile, tile) : Direction.None; foreach (var dir in dirs) { var x = dir[0]; var y = dir[1]; if (cameFrom.Tile == tile + AIMap.GetTileIndex(x, y)) { continue; } var newDir = Helper.GetDirection(tile, tile + AIMap.GetTileIndex(x, y)); var isCoast = AITile.IsCoastTile(tile); var straight = newDir == oldDir; var maxLength = 20; bool lastWasExistingBridge = false; TileIndex neighbor; for (var length = 1; AIMap.IsValidTile(neighbor = tile + AIMap.GetTileIndex(x * length, y * length)) && length <= maxLength; length++) { if (AIBridge.IsBridgeTile(neighbor)) { var otherEnd = AIBridge.GetOtherBridgeEnd(neighbor); var bridgeDir = Helper.GetDirection(neighbor, otherEnd); if (newDir == bridgeDir) { length += AIMap.DistanceManhattan(neighbor, otherEnd); lastWasExistingBridge = true; continue; } } else if (AIRoad.IsRoadTile(neighbor) && (lastWasExistingBridge || (length == 1))) { result.Add(new PathInfo( neighbor, length, oldcost + (length * 0.5), length > 1 ? BuildType.Bridge : BuildType.Basic, cameFrom )); break; } lastWasExistingBridge = false; if (isCoast) { if (!straight) { break; } if (AITile.IsWaterTile(neighbor)) { continue; } } double multiplier = 1; if (AITile.IsFarmTile(neighbor) || AITile.IsRockTile(neighbor) || AITile.IsRoughTile(tile)) { // Make farms, rocks, etc more expensive. multiplier *= 1.1; } if (AITile.IsBuildable(neighbor)) { if (isCoast) { result.Add(new PathInfo( neighbor, length, oldcost + ((length * multiplier * 2)), BuildType.Bridge, cameFrom )); break; } else if ((isFlat && cameFrom.Length == 1) || ((length == 1) && straight)) { result.Add(new PathInfo( neighbor, length, oldcost + ((length * multiplier)), length == 1 ? BuildType.Basic : BuildType.Bridge, cameFrom )); break; } } else if (!( (AIRoad.IsRoadTile(neighbor) || AIRoad.IsRoadTile(neighbor) || AITile.IsWaterTile(neighbor)) && (AITile.GetSlope(neighbor) == AITile.SLOPE_FLAT) && !AIStation.IsValidStation(AIStation.GetStationID(neighbor)))) { // Can't built over break; } } } return(result); }
internal static List <PathInfo> GetNeighbors(TileIndex tile, PathInfo cameFrom, Action <TileIndex, string> sign = null) { var oldcost = cameFrom.Cost; var result = new List <PathInfo>(); var isFlat = AITile.GetSlope(tile) == AITile.SLOPE_FLAT; var dirs = new int[][] { new int[] { 0, 1 }, new int[] { 0, -1 }, new int[] { 1, 0 }, new int[] { -1, 0 } }; var oldDir = Helper.GetDirection(tile, cameFrom.Previous.Tile); foreach (var dir in dirs) { var x = dir[0]; var y = dir[1]; if (cameFrom.Tile == tile + AIMap.GetTileIndex(x, y)) { continue; } var newDir = Helper.GetDirection(tile + AIMap.GetTileIndex(x, y), tile); var isCoast = AITile.IsCoastTile(tile); var straight = newDir == oldDir; var maxLength = isCoast ? 20 : (straight ? 5 : 1); TileIndex neighbor; for (var length = 1; AIMap.IsValidTile(neighbor = tile + AIMap.GetTileIndex(x * length, y * length)) && length <= maxLength; length++) { if (isCoast) { if (!straight) { break; } if (AITile.IsWaterTile(neighbor)) { continue; } } double multiplier = 1; if (AITile.IsFarmTile(neighbor) || AITile.IsRockTile(neighbor) || AITile.IsRoughTile(tile)) { // Make farms, rocks, etc more expensive. multiplier *= 1.1; } if (AITile.IsBuildable(neighbor)) { double angleFactor = RailBuilder.CalculateAngle(neighbor, tile, cameFrom.Previous); if (isCoast) { result.Add(new PathInfo( neighbor, length, oldcost + ((length * multiplier * 2) + angleFactor), BuildType.Bridge, cameFrom )); break; } else if ((isFlat && cameFrom.Length == 1) || ((length == 1) && straight)) { result.Add(new PathInfo( neighbor, length, oldcost + ((length * multiplier) + angleFactor), length == 1 ? BuildType.Basic : BuildType.Bridge, cameFrom )); break; } } else if (!( (AIRail.IsRailTile(neighbor) || AIRoad.IsRoadTile(neighbor) || AITile.IsWaterTile(neighbor)) && (AITile.GetSlope(neighbor) == AITile.SLOPE_FLAT) && !AIStation.IsValidStation(AIStation.GetStationID(neighbor)))) { // Can't built over break; } } } return(result); }