internal void Setup(AIJetStreamT242Controller jetStreamController) { if (jetStreamController.IsBeingDeleted) { return; } _mono = jetStreamController; if (FindAllComponents() == false) { _foundComponents = false; QuickLogger.Error("// ============== Error getting all Components ============== //"); TurnDisplayOff(); return; } _mono.PowerManager.OnBreakerReset += OnBreakerReset; _mono.PowerManager.OnBreakerTripped += OnBreakerTripped; UpdateLanguage(); _foundComponents = true; QuickLogger.Debug($"Has Breaker Tripped: {_mono.PowerManager.GetHasBreakerTripped()}", true); StartCoroutine(_mono.PowerManager.GetHasBreakerTripped() ? PowerOff() : CompleteSetup()); }
public static void Postfix(AIJetStreamT242Controller __instance) { if (onJetStreamDestroyed != null) { onJetStreamDestroyed.Invoke(__instance); } }
private void AlertedNewTurbinePlaced(AIJetStreamT242Controller obj) { if (obj != null) { StartCoroutine(TrackNewTurbineCoroutine(obj)); } }
private void AlertedNewTurbineDestroyed(AIJetStreamT242Controller obj) { QuickLogger.Debug("Attempting to remove turbine", true); if (obj != null) { QuickLogger.Debug("OBJ Not NULL", true); Turbines?.Remove(obj.GetPrefabId()); QuickLogger.Debug("Past Turbine", true); _aiMarineMonitorDisplay?.ItemModified(TechType.None); QuickLogger.Debug("Removed Turbine"); } }
private IEnumerator TrackNewTurbineCoroutine(AIJetStreamT242Controller obj) { // We yield to the end of the frame as we need the parent/children tree to update. yield return(new WaitForEndOfFrame()); GameObject newSeaBase = obj?.gameObject?.transform?.parent?.gameObject; QuickLogger.Debug("Attempting to add turbine", true); if (newSeaBase != null && newSeaBase == _seaBase) { Turbines.Add(obj.GetPrefabId(), obj); QuickLogger.Debug($"Turbine Count: {Turbines.Count}", true); _aiMarineMonitorDisplay.ItemModified(TechType.None); } }
private void LoadDisplay(AIJetStreamT242Controller turbine) { QuickLogger.Debug("Load Monitor Display"); GameObject itemDisplay = Instantiate(AIMarineMonitorBuildable.TurbineItemPrefab); QuickLogger.Debug("TurbineItemPrefab instantiated"); itemDisplay.transform.SetParent(_itemsGrid.transform, false); QuickLogger.Debug("itemDisplay parent set"); TurbineItem turbineItem = itemDisplay.EnsureComponent <TurbineItem>(); turbineItem.Turbine = turbine; turbineItem.Setup(this); QuickLogger.Debug($"Display: {turbineItem.Display}"); QuickLogger.Debug("Added Turbine Item Component"); }
internal void Initialize(AIJetStreamT242Controller mono) { _mono = mono; _initialize = true; }
internal void Initialize(AIJetStreamT242Controller mono) { _capacity = AIJetStreamT242Buildable.JetStreamT242Config.MaxCapacity; _mono = mono; _initialize = true; }